View changes for revision:
By KingYoshi on 05-14-15, 11:01 am |
Category 'Event controllers', known, fully documented |
AKA:
Reggie! Name = Special Exit Controller
NSMB2 internal actor name = NextGotoBlock
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back. |
Data files: none |
Sprite fields: • Warp Mode: list at nybble 7: 0=Set to this or to 8 if dest. is in another area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy transition • Destination area: value at nybble 6. Set to 0 when warping to the same area. • Destination entrance: value at nybble 11 • Length: value at nybble 9 • Height: value at nybble 10 • Allows Mega Mario: checkbox at nybble 4 with mask 1 • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used. • Disable Sound: checkbox at nybble 5 with mask 1. Disables sound if warping to other area. But CRASHES if destination is in same area! |
|
⇨
|
By Hiccup on 05-14-15, 11:48 am |
Category 'Event controllers', known, fully documented |
AKA:
Reggie! Name = Special Exit Controller
NSMB2 internal actor name = NextGotoBlock
KingYoshi name = Warp Zone
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back. |
Data files: none |
Sprite fields: • Warp Mode: list at nybble 7: 0=Set to this or to 8 if dest. is in another area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy transition • Destination area: value at nybble 6. Set to 0 when warping to the same area. • Destination entrance: value at nybble 11 • Length: value at nybble 9 • Height: value at nybble 10 • Allows Mega Mario: checkbox at nybble 4 with mask 1 • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used. • Disable Sound: checkbox at nybble 5 with mask 1. Disables sound if warping to other area. But CRASHES if destination is in same area! |
|