View changes for revision:
By Hiccup on 03-16-15, 01:36 pm |
Category 'Event controllers', known, fully documented |
AKA:
Reggie! Name = Special Exit Controller
NSMB2 internal actor name = NextGotoBlock
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back. |
Data files: none |
Sprite fields: • Triggering Event ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used. • Triggering Event ID 2: value at nybble 2-3. How is this different to 1? • Allow Mega Mario: checkbox at nybble 4 with mask 1 • Disable Sound: checkbox at nybble 5 with mask 1. Disables sound if warping to other area. But CRASHES if destination is in same area! • Dest. Area: value at nybble 6. Set to 0 when warping to the same area. • Warp Mode: list at nybble 7: 0=Set to this or to 8 if dest. is in another area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy transition • Width (tiles): value at nybble 9 • Height (tiles): value at nybble 10 • Dest. entrance: value at nybble 11 |
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By MeroMero on 05-02-15, 07:40 pm |
Category 'Event controllers', known, fully documented |
AKA:
Reggie! Name = Special Exit Controller
NSMB2 internal actor name = NextGotoBlock
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back. |
Data files: none |
Sprite fields: • Warp Mode: list at nybble 7: 0=Set to this or to 8 if dest. is in another area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy transition • Destination Area: value at nybble 6. Set to 0 when warping to the same area. • Destination entrance: value at nybble 11 • Width: value at nybble 9 • Height: value at nybble 10 • Allow Mega: list at nybble 4: 1=Yes,0=No • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used. • Disable Sound: checkbox at nybble 5 with mask 1. Disables sound if warping to other area. But CRASHES if destination is in same area! |
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