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Warp Entrance (155, rev. 0)
Starting revision
Category 'Event controllers', known
The warp to level can be activated to allow its use. It will start in the off position. Once activated, it will be able to be used. Choose Input ID 1 for On/Off function, or ID 2 for permanent ON position.

If you warp to the same area, the sprite will dissapear automatically.
Data files: none
Sprite fields:
Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used.
Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off.
Width in tiles: value at nybble 9
Height in tiles: value at nybble 10
Destination area: value at nybble 6. Set to 0 when warping to the same area or the game will freeze when warping
Dest. entrance: value at nybble 11
Warp mode: list at nybble 7: 0=Respawn between areas,1=When Climbing Vine,3=Respawn in same area,8=Water splash fade screen. Value 0 will respawn between areas, but is 1 time use within same area. Value 3 will respawn in same area. Value 8 gives water splash fading screen instead of Mario head fading screen.
Below view entrance?: checkbox at nybble 4 with mask 1. Always used outside and below view.
Unknown 5: value at nybble 5. Was marked do no sound. Freezes when respawn between areas is enabled. Works if other nybble 7 value is selected.
Warp Entrance (155, rev. 1)
By  Hiccup on 02-06-13, 07:37 pm
Category 'Event controllers', known, fully documented
If you warp to the same area, the sprite will delete itself.
Data files: none
Sprite fields:
Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used.
Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off.
Width (tiles): value at nybble 9
Height (tiles): value at nybble 10
Dest. area: value at nybble 6. Set to 0 when warping to the same area.
Dest. entrance: value at nybble 11
Warp mode: list at nybble 7: 0=Set to this or to 8 if Dest. is in other area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy Transition
/caWork ouside viewmera: checkbox at nybble 4 with mask 1
Special Warp Mode: checkbox at nybble 5 with mask . If Warp Mode is set to Wavy Transiton, you can tick this and no pipe sound will play.