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Starting revision |
Category 'Event controllers', known |
The warp to level can be activated to allow its use. It will start in the off position. Once activated, it will be able to be used. Choose Input ID 1 for On/Off function, or ID 2 for permanent ON position.
If you warp to the same area, the sprite will dissapear automatically. |
Data files: none |
Sprite fields: • Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used. • Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off. • Width in tiles: value at nybble 9 • Height in tiles: value at nybble 10 • Destination area: value at nybble 6. Set to 0 when warping to the same area or the game will freeze when warping • Dest. entrance: value at nybble 11 • Warp mode: list at nybble 7: 0=Respawn between areas,1=When Climbing Vine,3=Respawn in same area,8=Water splash fade screen. Value 0 will respawn between areas, but is 1 time use within same area. Value 3 will respawn in same area. Value 8 gives water splash fading screen instead of Mario head fading screen. • Below view entrance?: checkbox at nybble 4 with mask 1. Always used outside and below view. • Unknown 5: value at nybble 5. Was marked do no sound. Freezes when respawn between areas is enabled. Works if other nybble 7 value is selected. |
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By Hiccup on 02-06-13, 07:37 pm |
Category 'Event controllers', known, fully documented |
If you warp to the same area, the sprite will delete itself. |
Data files: none |
Sprite fields: • Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used. • Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off. • Width (tiles): value at nybble 9 • Height (tiles): value at nybble 10 • Dest. area: value at nybble 6. Set to 0 when warping to the same area. • Dest. entrance: value at nybble 11 • Warp mode: list at nybble 7: 0=Set to this or to 8 if Dest. is in other area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy Transition • /caWork ouside viewmera: checkbox at nybble 4 with mask 1 • Special Warp Mode: checkbox at nybble 5 with mask . If Warp Mode is set to Wavy Transiton, you can tick this and no pipe sound will play. |
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