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Koopa Paratroopa (150, rev. 7)
By  Hiccup on 03-31-15, 05:15 pm
Category 'Enemies - Overground', known, fully documented
Unused behaviours:
- Has water behaviour when Direction is set to Jumping [may be used, or koopa leftover]
Data files:
• /obj/I_nokonoko256_ncg.bin
• /obj/I_enemy_B_ncl.bin

• If you want to change colors in the Koopa Troopa's pallette, open 'I_enemy_B_ncl.bin', because that's the palette which belongs to it. When you edit the colors with 'I_enemy_W_ncl' for example, nothing will change in NSMB.
Sprite fields:
Starting direction: list at nybble 8: 0=Down/Left,1=Up/Right
Starting position: list at nybble 9: 0=Midway,1=Start Bottom-Left,2=Start Top-Right
Direction: list at nybble 10: 0=Jumping,1=Left-right,2=Up-down
Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue (stays on ledge)
Koopa Paratroopa (150, rev. 8)
By  poudink on 07-14-17, 02:48 pm
Category 'Enemies - Overground', known, fully documented
Unused behaviours:
- Has water behaviour when Direction is set to Jumping [may be used, or koopa leftover]
Data files:
• /obj/I_nokonoko256_ncg.bin
• /obj/I_enemy_B_ncl.bin

• If you want to change colors in the Koopa Troopa's pallette, open 'I_enemy_B_ncl.bin', because that's the palette which belongs to it. When you edit the colors with 'I_enemy_W_ncl' for example, nothing will change in NSMB.
Sprite fields:
Starting direction: list at nybble 8: 0=Down/Left,1=Up/Right
Starting position: list at nybble 9: 0=Midway,1=Start Bottom-Left,2=Start Top-Right
Direction: list at nybble 10: 0=Jumping,1=Left-right,2=Up-down
Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue (stays on ledge). Red Koopas stay in ledge.