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Rotating Spiked ? Block (144, rev. 6)
By  Hiccup on 05-21-13, 04:30 pm
Category 'Uncategorized', known, fully documented
(no description)
Data files: none
Sprite fields:
Contents: list at nybble 11: 0=Coin,1=Mushroom/flower,2=1-up,3=1-Up,4=Mushroom/flower,5=Crash,6=Mushroom,7=Coin,8=Coin,9=Crash,10=Coin,11=Mini Mushroom,12=Crash,13=Coin,14=Mushroom/Flower,15=Mushroom/Flower spawning like touchscreen. Values 4 and 6 trow the power-up down.
Rotation: list at nybble 10: 0=Clockwise,1=Counterclockwise
Rotating Spiked ? Block (144, rev. 7)
By  Hiccup on 05-21-13, 04:30 pm
Category 'Uncategorized', known, fully documented
(no description)
Data files: none
Sprite fields:
Contents: list at nybble 11: 0=Coin,1=Mushroom/flower,2=1-up,3=1-Up,4=Mushroom/flower,5=Crash,6=Mushroom,7=Coin,8=Coin,9=Crash,10=Coin,11=Mini Mushroom,12=Crash,13=Coin,14=Mushroom/Flower,15=Mushroom/Flower spawning like touchscreen. Values 4 and 6 trow the power-up down.
Rotation: list at nybble 10: 0=Clockwise,1=Counterclockwise. (Comment:Normally it's clockwise rotation.)