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Spiked ? Block (144, rev. 22)
By VGR on 05-18-16, 11:34 pm
Category 'Platforms and ropes', known
Nintendo thought that the normal ? block was getting boring. XD
Data files:
• /BG_ncl/d_2d_A_J_jyotyu_B_ncl.bin
• /BG_ncl/d_2d_A_J_jyotyu_ncl.bin
• /BG_ncl/d_2d_A_J_jyotyu_R_ncl.bin
• /BG_ncl/d_2d_A_J_jyotyu_W_ncl.bin
• /obj/A_block_ncg.bin
Sprite fields:
Rotation: list at nybble 10: 0=Clockwise,1=Counterclockwise
Contents: list at nybble 11: 0=Coin,1=Mushroom/flower,2=1UP,3=1UP,4=Mushroom/flower,5=Crash,6=Mushroom,7=Coin,8=Coin,9=Crash,10=Coin,11=Mini mushroom,12=Crash,13=Coin,14=Mushroom/flower,15=Mushroom/flower spawning like touchscreen
Spiked ? Block (144, rev. 23)
By VGR on 05-18-16, 11:34 pm
Category 'Platforms and ropes', known, fully documented
Nintendo thought that the normal ? block was getting boring. XD
Data files:
• /BG_ncl/d_2d_A_J_jyotyu_B_ncl.bin
• /BG_ncl/d_2d_A_J_jyotyu_ncl.bin
• /BG_ncl/d_2d_A_J_jyotyu_R_ncl.bin
• /BG_ncl/d_2d_A_J_jyotyu_W_ncl.bin
• /obj/A_block_ncg.bin
Sprite fields:
Rotation: list at nybble 10: 0=Clockwise,1=Counterclockwise
Contents: list at nybble 11: 0=Coin,1=Mushroom/flower,2=1UP,3=1UP,4=Mushroom/flower,5=Crash,6=Mushroom,7=Coin,8=Coin,9=Crash,10=Coin,11=Mini mushroom,12=Crash,13=Coin,14=Mushroom/flower,15=Mushroom/flower spawning like touchscreen