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Rotating Spiked ? Block (144, rev. 1)
By  lostudor on 01-21-13, 04:26 pm
Category 'Uncategorized', known, fully documented
(no description)
Data files: none
Sprite fields:
Contents: list at nybble 11: 0=Coin,1=Mushroom/flower,2=1-up,3=1-Up,4=Mushroom/flower,5=Mushroom,6=Mushroom
Rotation: list at nybble 10: 0=Clockwise,1=Counterclockwise. (Comment:Normally it's clockwise rotation.)
Rotating Spiked ? Block (144, rev. 2)
By  lostudor on 01-21-13, 04:28 pm
Category 'Uncategorized', known, fully documented
(no description)
Data files: none
Sprite fields:
Contents: list at nybble 11: 0=Coin,1=Mushroom/flower,2=1-up,3=1-Up,4=Mushroom/flower,5=Mushroom,6=Mini Mushroom. Value 4 gives you the power-up automatically, without appearing in screen, and value 6 trows the mini mushroom down.
Rotation: list at nybble 10: 0=Clockwise,1=Counterclockwise. (Comment:Normally it's clockwise rotation.)