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Defunct Actor 229 (125, rev. 19)
By  Hiccup on 01-14-17, 04:05 pm
Category 'Useless sprites', unknown
Some sort of platform judging by the data? Maybe uses puyo_lift.nsbtx as a texture?
Sprite set: 8-4
Data:
II JJ KL H- -- --
Alas it seems that this sprite is impossible to load, but that doesn't mean it is devoid of data.

Nybbles 2-3 - JJ - are probably the Trigger ID 1?
Data supports the presence of Triggers ID, so most likely.

Nybbles 0-1 - II - are probably the Trigger ID 2?
Data supports the presence of Triggers ID, so most likely.

Nybble 4 - K - is probably the Trigger ID Check?
AND R1, R1, #1
Nybble 4 is stored in R1.
Basically if R1 is even, then R1 AND 1 = 0, else if odd R1 AND 1 = 1.
Trigger ID Check's code is exactly this, it gives credence to Nybble 4 being indeed the Trigger ID Check.

Nybble 5 - L - is probably the length by the looks of it?
If lower than 1, make it 1.
If higher than 4, make it 4.

Nybble 6 - H - is probably the height by the looks of it?
If lower than 1, make it 1.
If higher than 3, make it 3.
(Reverse engineering by MeroMero)
more here by Skawo:
https://nsmbhd.net/thread/3820-unused-code-re/
Data files: none
Sprite fields: none
Defunct Actor 229 (125, rev. 20)
By  Hiccup on 01-14-17, 04:07 pm
Category 'Useless sprites', unknown
Sprite set: 8-4
Reverse engineering by MeroMero:
https://nsmbhd.net/thread/2966-new-actor-discoveries-and-extra-info-on-old-ones/?from=20#46117
and Skawo:
https://nsmbhd.net/thread/3820-unused-code-re/
Data files: none
Sprite fields: none