View changes for revision:
By shibboleet on 07-21-13, 01:32 am |
Category 'Enemies - Castle', known |
A giant spiked ball. |
Data files: • /enemy/big_iron_ball.nsbmd |
Sprite fields: • Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable • Non-Moving: checkbox at nybble 7 with mask 1. ? • Speed 2?: value at nybble 8. ? • Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite. • Starting direction: list at nybble 10: 0=Left,1=Right • Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast |
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By MeroMero on 08-16-13, 06:07 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/big_iron_ball.nsbmd |
Sprite fields: • Reverse-Input ID 2: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable • Bounce on walls faster: value at nybble 8 • Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite. • Starting direction: list at nybble 10: 0=Left,1=Right • Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast • Reverse-Input ID 1: value at nybble 0-1. This one will have no effect if Reverse-Input ID 2 is equal to 0. |
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