View changes for revision:
By MeroMero on 05-08-13, 08:52 pm |
Category 'Enemies - Castle', known |
(no description) |
Data files: • /enemy/big_iron_ball.nsbmd |
Sprite fields: • Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable • Non-Moving: checkbox at nybble 7 with mask 1. ? • Speed 2?: value at nybble 8. ? • Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite and the screen is scrolling left to right; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite and the screen is scrolling right to left. • Starting direction: list at nybble 10: 0=Left,1=Right • Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast |
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By MeroMero on 05-08-13, 08:55 pm |
Category 'Enemies - Castle', known |
(no description) |
Data files: • /enemy/big_iron_ball.nsbmd |
Sprite fields: • Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable • Non-Moving: checkbox at nybble 7 with mask 1. ? • Speed 2?: value at nybble 8. ? • Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite. • Starting direction: list at nybble 10: 0=Left,1=Right • Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast |
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