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Giant Spiked Ball (115, rev. 2)
By  Hiccup on 10-29-12, 11:16 am
Category 'Enemies - Castle', known
(no description)
Data files: none
Sprite fields:
Input ID: value at nybble 2-3. Makes it not re-spawn(?)
Start going right: checkbox at nybble 10 with mask 1
Speed: list at nybble 11: 0=Non-moving,1=slow,2=mid,3=fast
Speed 2?: value at nybble 8. ?
Non-Moving: checkbox at nybble 7 with mask 1. ?
Make it use ID?: checkbox at nybble 9 with mask 1. ?
Giant Spiked Ball (115, rev. 3)
By  MeroMero on 05-08-13, 06:55 pm
Category 'Enemies - Castle', known
(no description)
Data files:
• /enemy/big_iron_ball.nsbmd
Sprite fields:
Input ID: value at nybble 2-3. Makes it not re-spawn(?)
Start going right: checkbox at nybble 10 with mask 1
Speed: list at nybble 11: 0=Non-moving,1=slow,2=mid,3=fast
Speed 2?: value at nybble 8. ?
Non-Moving: checkbox at nybble 7 with mask 1. ?
Make it use ID?: checkbox at nybble 9 with mask 1. ?