View changes for revision:
By MeroMero on 05-03-15, 03:51 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/big_iron_ball.nsbmd |
Sprite fields: • Direction: list at nybble 9-10: 0=Left,1=Right,2=Towards player,16=Towards player from right only,17=Towards player from left only • Speed: list at nybble 11: 0=Slope only,1=60 pixels/sec,2=90 pixels/sec,3=120 pixels/sec • Bounce on walls faster: checkbox at nybble 8 with mask 1 • Destroyer ID 1: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable • Destroyer ID 2: value at nybble 0-1. This one will have no effect if Destroyer ID 1 is equal to 0. |
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By Hiccup on 05-03-15, 04:43 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/big_iron_ball.nsbmd |
Sprite fields: • Direction: list at nybble 9-10: 0=Left,1=Right,2=Towards player,16=Towards player from right only,17=Towards player from left only • Speed: list at nybble 11: 0=Slope only,1=60 pixels/sec,2=90 pixels/sec,3=120 pixels/sec • Bounce on walls faster: checkbox at nybble 8 with mask 1 • Destroyer ID 1: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable • Destroyer ID 2: value at nybble 0-1. This one will have no effect if Destroyer ID 1 is equal to 0. |
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