By Hiccup on 09-11-14, 05:00 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/big_iron_ball.nsbmd |
Sprite fields: • Reverse-Input ID 1: value at nybble 0-1. This one will have no effect if Reverse-Input ID 2 is equal to 0. • Reverse-Input ID 2: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable • Bounce on walls faster: checkbox at nybble 8 with mask 1 • Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite. • Starting direction: list at nybble 10: 0=Left,1=Right,2=Towards Player • Speed: list at nybble 11: 0=Only moves on slope,1=Slowest,2=Medium,3=Fastest |
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By Hiccup on 03-16-15, 12:30 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/big_iron_ball.nsbmd |
Sprite fields: • Reverse-Input ID 1: value at nybble 0-1. This one will have no effect if Reverse-Input ID 2 is equal to 0. • Reverse-Input ID 2: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable • Bounce on walls faster: checkbox at nybble 8 with mask 1 • Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite. • Starting direction: list at nybble 10: 0=Left,1=Right,2=Towards Player • Speed: list at nybble 11: 0=Only moves on slope,1=Slowest,2=Medium,3=Fastest |
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