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! Switch from Brick Block (110, rev. 5)
By  MeroMero on 05-03-15, 03:49 pm
Category 'Event controllers', known, fully documented
If I tested correctly the red ! switch should activate the unused red dotted coins...I am still not sure about this.
Data files: none
Sprite fields:
Output ID: value at nybble 2-3. 0=disable
Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again.
Input ID: value at nybble 0-1. 0=disable
Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen.
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite.
Time out sw. delay: value at nybble 5. In seconds, only delays multiple on/off hits.
Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown
Upside down: checkbox at nybble 11 with mask 1. When hit, a red upside down ! switch will appear in the place where the brick block was.
Brick Block that contains ! Switch (110, rev. 6)
By  Hiccup on 05-04-15, 11:01 am
Category 'Event controllers', known, fully documented
TODO:
Move spritedata from ? switch to here.
Data files: none
Sprite fields:
Output ID: value at nybble 2-3. 0=disable
Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again.
Input ID: value at nybble 0-1. 0=disable
Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen.
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite.
Time out sw. delay: value at nybble 5. In seconds, only delays multiple on/off hits.
Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown
Upside down: checkbox at nybble 11 with mask 1. When hit, a red upside down ! switch will appear in the place where the brick block was.