View changes for revision:                                 
Brick with red ! switch (110, rev. 2)
By Asprok on 03-23-14, 06:49 pm
Category 'Event controllers', known, fully documented
If I tested correctly the red ! switch should activate the unused red dotted coins...I am still not sure about this.
Data files: none
Sprite fields:
Output ID: value at nybble 2-3. 0=disable
Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID Activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again.
Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID
Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen.
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite.
Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits
Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown
Upside down: checkbox at nybble 11 with mask 1
Brick block with red ! switch (110, rev. 3)
By Asprok on 03-29-14, 06:12 pm
Category 'Event controllers', known, fully documented
If I tested correctly the red ! switch should activate the unused red dotted coins...I am still not sure about this.
Data files: none
Sprite fields:
Output ID: value at nybble 2-3. 0=disable
Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again.
Input ID: value at nybble 0-1. 0=disable
Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen.
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite.
Time out sw. delay: value at nybble 5. In seconds, only delays multiple on/off hits.
Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown
Upside down: checkbox at nybble 11 with mask 1. If checked, an upside down red ! switch will appear in the place where this sprite was put.