View changes for revision:
By Hiccup on 07-25-16, 10:11 pm |
Category 'Event controllers', known, fully documented |
See ? Switch |
Data files: • /obj/I_switch_ncg.bin |
Sprite fields: none |
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By Asprok on 09-05-16, 03:48 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: • /obj/I_switch_ncg.bin
• /obj/I_enemy_ncl.bin
• /obj/I_enemy_B_ncl.bin
• /obj/I_enemy_W_ncl.bin
• /obj/I_enemy_R_ncl.bin |
Sprite fields: • Triggering event ID: value at nybble 0-1 • Target event ID: value at nybble 2-3. By default, this switch will turn yellow outlines into uncollectible golden coins and red outlines into red coins which act like golden coins; snake block tiles will be collectible as coins and the block-shaped outlines will turn into red blocks. • Settings: list at nybble 4: 0=None,1=Falls,4=Loads at midway • Delay on multiple use: list at nybble 5: 0=Instantaneous (no delay),2=Short delay,3=Long delay,1=Very long delay,15=Unknown • Non-timed event: checkbox at nybble 6 with mask 1 • Switch mode: list at nybble 8: 0=Activates target (switches event state),1=Deactivates target (switches event state) • Usage mode: list at nybble 9: 0=Single use,1=Multiple use,2=Unknown • Shift ½ block right: checkbox at nybble 10 with mask 1 • Upside down: checkbox at nybble 11 with mask 1 |
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