By Hiccup on 10-24-14, 02:41 pm |
Category 'Event controllers', known, fully documented |
This sprite shares its image file with P-switch, ? switch and Bowser battle switch. |
Data files: • /obj/I_switch_ncg.bin |
Sprite fields: • Triggering Event ID: value at nybble 0-1. Off= removed. On= created. • Target Event ID: value at nybble 2-3 • Settings: list at nybble 4: 0=None,1=Falls,4=Loads at Midway only,8=No Music Interrupt (Does this exist/work?).. Theoretically, if 8 is chosen, the Music will not be interrupted when the Switch is pressed. • Delay on Multi Use: value at nybble 5. Is this a list like NSMBW, or a value? • Non-Timed Event: checkbox at nybble 6 with mask 1. "When timed, switch starts in start or stop. While timed, it is opposite." I dunno what this means - Hiccup • Switch Mode: Deactivates Target: checkbox at nybble 8 with mask 1. Switch press-status can be ended by hitting the opposite sw.? • Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. • Shift ½ block right: checkbox at nybble 10 with mask 1 • Upside Down: checkbox at nybble 11 with mask 1. If this is checked, the Switch will be facing down. Upside down Switches cannot fall. |
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By Hiccup on 10-24-14, 02:43 pm |
Category 'Event controllers', known, fully documented |
This sprite shares its image file with P-switch, ? switch and Bowser battle switch. |
Data files: • /obj/I_switch_ncg.bin |
Sprite fields: • Triggering Event ID: value at nybble 0-1. Off= removed. On= created. • Target Event ID: value at nybble 2-3 • Settings: list at nybble 4: 0=None,1=Falls,4=Loads at Midway only,8=No Music Interrupt (Does this exist/work?).. Theoretically, if 8 is chosen, the Music will not be interrupted when the Switch is pressed. • Delay on Multi Use: value at nybble 5. Is this a list like NSMBW, or a value? • Non-Timed Event: checkbox at nybble 6 with mask 1. "When timed, switch starts in start or stop. While timed, it is opposite." I dunno what this means - Hiccup • Switch Mode: Deactivates Target: checkbox at nybble 8 with mask 1. Switch press-status can be ended by hitting the opposite sw.? • Usage Mode: list at nybble 9: 0=(0) Single Use,1=(1) Multi Use,2=(2) Broken on/off function (Unused).. When set to timer; Switch-pressed-status can be changed by another sprite switching the ID off. • Shift ½ block right: checkbox at nybble 10 with mask 1 • Upside Down: checkbox at nybble 11 with mask 1. If this is checked, the Switch will be facing down. Upside down Switches cannot fall. |
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