By Asprok on 03-19-14, 02:39 pm |
Category 'Event controllers', known, fully documented |
Event ID's above 64 do not work
Test unused, strange function Output IDs (like make blue coins trail appear, see orange fox's post on jul)
62 makes blue coins appear
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Data files: • /obj/I_switch_ncg.bin |
Sprite fields: • Output ID: value at nybble 2-3 • Output mode: list at nybble 8: 0=Activates Target,1=Deactivates Target • Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID • Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Unknown???. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. • Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music.. Setting this to 4 might make it only load when mario returns to a midway point after dying. Setting this to 8 might make the timer music not interrupt the level music (like red coin rings do by default). • Time out sw. delay: list at nybble 5: 0=No Delay,1=Very Long,2=Short,3=Long. In seconds, Only delays multiple on/off hits • Settings: list at nybble 4: 0=Nothing,1=Fall,4=Midway,8=No Music Interrupt. Cannot do separate tickboxes so put it in a list (cannot do more than one anyway) • Upside down: checkbox at nybble 11 with mask 1 • Shift 1/2 right: checkbox at nybble 10 with mask 1 |
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By Asprok on 03-29-14, 07:05 pm |
Category 'Event controllers', known, fully documented |
Event ID's above 64 do not work
Test unused, strange function Output IDs (like make blue coins trail appear, see orange fox's post on jul)
62 makes blue coins appear
|
Data files: • /obj/I_switch_ncg.bin |
Sprite fields: • Output ID: value at nybble 2-3 • Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID activation • Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID • Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Unknown???. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. • Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music.. Setting this to 4 might make it only load when mario returns to a midway point after dying. Setting this to 8 might make the timer music not interrupt the level music (like red coin rings do by default). • Time out sw. delay: list at nybble 5: 0=No Delay,1=Very Long,2=Short,3=Long. In seconds. Only delays multiple on/off hits • Settings: list at nybble 4: 0=Nothing,1=Fall,4=Midway,8=No Music Interrupt. Cannot do separate tickboxes so put it in a list (cannot do more than one anyway). • Upside down: checkbox at nybble 11 with mask 1 • Shift ½ right: checkbox at nybble 10 with mask 1 |
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