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Red Coin (106, rev. 8)
By  Hiccup on 03-31-15, 01:32 pm
Category 'Other', known
(no description)
Data files: none
Sprite fields:
Triggering Event ID 1: value at nybble 0-1. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear.
Triggering Event ID 2: value at nybble 2-3. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear.
Place behind stuff maybe: checkbox at nybble 9 with mask
Set ID: value at nybble 11. If you have multiple sets of red Coins in a level, each set must have a unique ID or they will not be counted properly.
Red Coin (106, rev. 9)
By  Hiccup on 03-31-15, 01:35 pm
Category 'Other', known
(no description)
Data files: none
Sprite fields:
Triggering Event ID 1: value at nybble 0-1. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear.
Triggering Event ID 2: value at nybble 2-3. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear.
Set ID: value at nybble 11. If you have multiple sets of red Coins in a level, each set must have a unique ID or they will not be counted properly.