View changes for revision:
By Hiccup on 03-31-15, 01:32 pm |
Category 'Other', known |
(no description) |
Data files: none |
Sprite fields: • Triggering Event ID 1: value at nybble 0-1. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear. • Triggering Event ID 2: value at nybble 2-3. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear. • Place behind stuff maybe: value at nybble 9 • Set ID: value at nybble 11. If you have multiple sets of red Coins in a level, each set must have a unique ID or they will not be counted properly. |
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By Hiccup on 03-31-15, 01:32 pm |
Category 'Other', known |
(no description) |
Data files: none |
Sprite fields: • Triggering Event ID 1: value at nybble 0-1. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear. • Triggering Event ID 2: value at nybble 2-3. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear. • Place behind stuff maybe: checkbox at nybble 9 with mask • Set ID: value at nybble 11. If you have multiple sets of red Coins in a level, each set must have a unique ID or they will not be counted properly. |
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