By Hiccup on 03-25-15, 11:23 am |
Category 'Platforms and ropes', known |
If end path node is not set, Dorrie will keep going back and forth between last two nodes. Set end as value 1 in unknown 6.
Using value 256 in unknown 3 will lower Dorrie's head. 512 will raise it again. Set this at each node you want a change or it will continue from last node setting. |
Data files: • /enemy/dossy.nsbmd |
Sprite fields: • Input ID 1: value at nybble 0-1. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused. • Input ID 2: value at nybble 2-3. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused. • Path ID: value at nybble 4 • Direction: list at nybble 5: 0=Right,1=Left,2=Towards background,3=Away from background. 2 and 3 don't function properly. 1, 2 and 3 are Unused. • Size: value at nybble 6. Size is 1 + (nybble6 mod 4). • Start Node: value at nybble 10-11. 255=Appear Always, 0=Appear at level start, Anything else=Appear from midway |
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By MeroMero on 05-02-15, 06:58 pm |
Category 'Platforms and ropes', known |
If end path node is not set, Dorrie will keep going back and forth between last two nodes. Set end as value 1 in unknown 6.
Using value 256 in unknown 3 will lower Dorrie's head. 512 will raise it again. Set this at each node you want a change or it will continue from last node setting. |
Data files: • /enemy/dossy.nsbmd |
Sprite fields: • Path ID: value at nybble 4 • Starting node: value at nybble 10-11. 255=Appear Always, 0=Appear at level start, Anything else=Appear from midway • Size: value at nybble 6. Size is 1 + (N6 mod 4). • Direction: list at nybble 5: 0=Right,1=Left,2=Towards background,3=Away from background. 2 and 3 don't function properly. 1, 2 and 3 are Unused. • Trigger ID 1: value at nybble 2-3. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused. • Trigger ID 2: value at nybble 0-1. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused. |
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