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Dorrie (103, rev. 3)
By  MeroMero on 09-03-13, 05:55 pm
Category 'Uncategorized', known, fully documented
If end path node is not set, Dorrie will keep going back and forth between last two nodes. Set end as value 1 in unknown 6.

Using value 256 in unknown 3 will lower Dorrie's head. 512 will raise it again. Set this at each node you want a change or it will continue from last node setting.
Data files:
• /enemy/dossy.nsbmd
Sprite fields:
Input ID 1: value at nybble 0-1. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused.
Input ID 2: value at nybble 2-3
Path ID: value at nybble 4
Direction: list at nybble 5: 0=Right,1=Left,2=Towards background,3=Away from background. 2 and 3 don't function properly. 1, 2 and 3 are Unused.
Size: value at nybble 6. Size is 1 + (nybble6 mod 4).
Start Node: value at nybble 10-11. 255=Appear Always, 0=Appear at level start, Anything else=Appear from midway
Dorrie (103, rev. 4)
By  MeroMero on 09-03-13, 05:57 pm
Category 'Uncategorized', known, fully documented
If end path node is not set, Dorrie will keep going back and forth between last two nodes. Set end as value 1 in unknown 6.

Using value 256 in unknown 3 will lower Dorrie's head. 512 will raise it again. Set this at each node you want a change or it will continue from last node setting.
Data files:
• /enemy/dossy.nsbmd
Sprite fields:
Input ID 1: value at nybble 0-1. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused.
Input ID 2: value at nybble 2-3. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused.
Path ID: value at nybble 4
Direction: list at nybble 5: 0=Right,1=Left,2=Towards background,3=Away from background. 2 and 3 don't function properly. 1, 2 and 3 are Unused.
Size: value at nybble 6. Size is 1 + (nybble6 mod 4).
Start Node: value at nybble 10-11. 255=Appear Always, 0=Appear at level start, Anything else=Appear from midway