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Dorrie (103, rev. 0)
Starting revision
Category 'Uncategorized', known, fully documented
If end path node is not set, Dorrie will keep going back and forth between last two nodes. Set end as value 1 in unknown 6.

Using value 256 in unknown 3 will lower Dorrie's head. 512 will raise it again. Set this at each node you want a change or it will continue from last node setting.
Data files:
• /enemy/dossy.nsbmd
Sprite fields:
Input ID: value at nybble 0-1. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused.
Direction: list at nybble 5: 0=Right,1=Left,2=Towards background,3=Away from background. 2 and 3 don't function properly. 0, 2 and 3 are Unused.
Size: value at nybble 6. Maximum of 3. Anything above 0 is Unused.
Path ID: value at nybble 4
Start Node: value at nybble 10-11. 255=Appear Always, 0=Appear at level start, Anything else=Appear from midway
Dorrie (103, rev. 1)
By  Hiccup on 08-27-12, 11:05 am
Category 'Uncategorized', known, fully documented
If end path node is not set, Dorrie will keep going back and forth between last two nodes. Set end as value 1 in unknown 6.

Using value 256 in unknown 3 will lower Dorrie's head. 512 will raise it again. Set this at each node you want a change or it will continue from last node setting.
Data files:
• /enemy/dossy.nsbmd
Sprite fields:
Input ID: value at nybble 0-1. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused.
Direction: list at nybble 5: 0=Right,1=Left,2=Towards background,3=Away from background. 2 and 3 don't function properly. 1, 2 and 3 are Unused.
Size: value at nybble 6. Maximum of 3. Anything above 0 is Unused.
Path ID: value at nybble 4
Start Node: value at nybble 10-11. 255=Appear Always, 0=Appear at level start, Anything else=Appear from midway