View changes for revision:
By MeroMero on 05-08-13, 06:53 pm |
Category 'Enemies - Castle', known |
(no description) |
Data files: • /enemy/iron_ball.nsbmd |
Sprite fields: • Input ID: value at nybble 2-3. Makes it not re-spawn(?) • Start going right: checkbox at nybble 10 with mask 1 • Speed: list at nybble 11: 0=Only move on slope,1=slow,2=mid,3=fast • Speed 2?: checkbox at nybble 8 with mask 1 • Use input ID?: checkbox at nybble 9 with mask . ? • Spiked Ball ID: value at nybble 6-7. For use with Spiked Ball Activator (46) |
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By MeroMero on 05-08-13, 08:42 pm |
Category 'Enemies - Castle', known |
(no description) |
Data files: • /enemy/iron_ball.nsbmd |
Sprite fields: • Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable • Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46) • Speed 2?: checkbox at nybble 8 with mask 1. Purpose unknown ? • Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite and the screen is scrolling left to right. • Starting direction: list at nybble 10: 0=Left,1=Right • Speed: list at nybble 11: 0=Only move on slope,1=slow,2=mid,3=fast |
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