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Small Spiked Ball (102, rev. 3)
By  MeroMero on 05-08-13, 06:53 pm
Category 'Enemies - Castle', known
(no description)
Data files:
• /enemy/iron_ball.nsbmd
Sprite fields:
Input ID: value at nybble 2-3. Makes it not re-spawn(?)
Start going right: checkbox at nybble 10 with mask 1
Speed: list at nybble 11: 0=Only move on slope,1=slow,2=mid,3=fast
Speed 2?: checkbox at nybble 8 with mask 1
Use input ID?: checkbox at nybble 9 with mask . ?
Spiked Ball ID: value at nybble 6-7. For use with Spiked Ball Activator (46)
Small Spiked Ball (102, rev. 4)
By  MeroMero on 05-08-13, 08:42 pm
Category 'Enemies - Castle', known
(no description)
Data files:
• /enemy/iron_ball.nsbmd
Sprite fields:
Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable
Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46)
Speed 2?: checkbox at nybble 8 with mask 1. Purpose unknown ?
Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite and the screen is scrolling left to right.
Starting direction: list at nybble 10: 0=Left,1=Right
Speed: list at nybble 11: 0=Only move on slope,1=slow,2=mid,3=fast