View changes for revision:
By MeroMero on 05-02-15, 06:55 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/iron_ball.nsbmd |
Sprite fields: • Direction: list at nybble 9-10: 0=Left,1=Right,2=Towards player,16=Towards player from right only,17=Towards player from left only • Speed: list at nybble 11: 0=Slope-only,1=60 pixels/sec,2=90 pixels/sec,3=120 pixels/sec • Bounce on walls faster: checkbox at nybble 8 with mask 1. This controls how fast the ball will change Direction upon hitting a wall. • Destroyer ID 1: value at nybble 0-1. This one will have no effect if Destroyer ID 2 is equal to 0. • Destroyer ID 2: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable • Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46) |
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By MeroMero on 05-02-15, 07:14 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/iron_ball.nsbmd |
Sprite fields: • Direction: list at nybble 9-10: 0=Left,1=Right,2=Towards player,16=Towards player from right only,17=Towards player from left only • Speed: list at nybble 11: 0=Slope-only,1=60 pixels/sec,2=90 pixels/sec,3=120 pixels/sec • Bounce on walls faster: checkbox at nybble 8 with mask 1 • Destroyer ID 1: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable • Destroyer ID 2: value at nybble 0-1. This one will have no effect if Destroyer ID 1 is equal to 0. • Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46) |
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