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Spiked Ball (102, rev. 18)
By  MeroMero on 04-30-15, 02:46 pm
Category 'Enemies - Castle', known
(no description)
Data files:
• /enemy/iron_ball.nsbmd
Sprite fields:
Fast Acceleration: checkbox at nybble 8 with mask 1. This controls how fast the ball will change Direction upon hitting a wall.
Direction: list at nybble 10: 0=Left,1=Right,2=Towards Player
Destroyer ID 1: value at nybble 0-1. This one will have no effect if Destroyer ID 2 is equal to 0.
Destroyer ID 2: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable
Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46)
Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite.
Speed: list at nybble 11: 0=Depends on slope,1=Slowest,2=Medium,3=Fastest
Spiked Ball (102, rev. 19)
By  MeroMero on 04-30-15, 02:47 pm
Category 'Enemies - Castle', known
(no description)
Data files:
• /enemy/iron_ball.nsbmd
Sprite fields:
Destroyer ID 1: value at nybble 0-1. This one will have no effect if Destroyer ID 2 is equal to 0.
Destroyer ID 2: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable
Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46)
Fast Acceleration: checkbox at nybble 8 with mask 1. This controls how fast the ball will change Direction upon hitting a wall.
Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite.
Direction: list at nybble 10: 0=Left,1=Right,2=Towards Player
Speed: list at nybble 11: 0=Depends on slope,1=Slowest,2=Medium,3=Fastest