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Spiked Ball (102, rev. 11)
By  Hiccup on 09-21-13, 04:37 pm
Category 'Enemies - Castle', known, fully documented
(no description)
Data files:
• /enemy/iron_ball.nsbmd
Sprite fields:
Reverse-Input ID 1: value at nybble 0-1. This one will have no effect if Reverse-Input ID 2 is equal to 0.
Reverse-Input ID 2: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable
Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46)
Bounce on walls faster: checkbox at nybble 8 with mask 1
Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite.
Starting direction: list at nybble 10: 0=Left,1=Right,2=Towards Player
Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast
Spiked Ball (102, rev. 12)
By  MeroMero on 03-22-14, 09:03 am
Category 'Enemies - Castle', known, fully documented
(no description)
Data files:
• /enemy/iron_ball.nsbmd
Sprite fields:
Reverse-Input ID 1: value at nybble 0-1. This one will have no effect if Reverse-Input ID 2 is equal to 0.
Reverse-Input ID 2: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable
Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46)
Bounce on walls faster: checkbox at nybble 8 with mask 1
Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite.
Starting direction: list at nybble 10: 0=Left,1=Right,2=Towards Player
Speed: list at nybble 11: 0=Only moves on slope,1=Slow,2=Medium,3=Fast