View changes for revision:
By Hiccup on 10-18-12, 05:20 pm |
Category 'Event controllers', known |
Activates an event when the view is loaded - used in nsmbwii.
Was called "Activator related? (It does something - test the nybbles)"
Notes from the game's code:
- Doesn't draw anything
- It's flag table is next to other activator sprites. Maybe it's activator related?
-It seems to be waiting for something? |
Data files: none |
Sprite fields: • Event ID: value at nybble 2-3. This event will be activated when the view loads. • Time Activated: value at nybble 4-5. This value only works if Switch Mode is set to Activate Event, and sets a duration that the event ID will be activated for. • Switch Mode: list at nybble 10: 0=Deactivates ID,1=Activates ID • Does Nothing: checkbox at nybble 11 with mask . Makes the sprite skip it's function and delete itself. |
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By Dirbaio on 11-20-12, 12:22 am |
Category 'Event controllers', known |
Activates an event when the view is loaded - used in NSMBW. |
Data files: none |
Sprite fields: • Event ID: value at nybble 2-3. This event will be activated when the view loads. • Time Activated: value at nybble 4-5. This value only works if Switch Mode is set to Activate Event, and sets a duration that the event ID will be activated for. • Switch Mode: list at nybble 10: 0=Deactivates ID,1=Activates ID • Does Nothing: checkbox at nybble 11 with mask . Makes the sprite skip it's function and delete itself. |
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