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Vertical camera offset (unused actor) (100, rev. 21)
By  Helios on 12-31-17, 07:27 am
Category 'Camera controllers', known
(Discovered that it does something: Hiccup)
(Sprite data/purpose: Sharks)
If Mario/Luigi is inside the AOE (Area of Effect) of this actor, the camera will go up by HH pixels, the camera will scroll down back once Mario/Luigi leaves the horizontal boundary specified by the value L.
Data files: none
Sprite fields:
Activate the sprite from: list at nybble 4: 0=Below,1=Above
Length: value at nybble 9. From 0 to 15. Sprite position is always the leftmost tile.
Height: value at nybble 10-11. From 0 to 255. If Height is set for example at 60, Mario will have to jump 60 pixels above the sprite's AOE for said effect to take place.
Vertical camera offset (unused actor) (100, rev. 22)
By  Hiccup on 04-17-18, 10:26 am
Category 'Camera controllers', known, fully documented
(Discovered that it does something: Hiccup)
(Sprite data/purpose: Sharks)
If Mario/Luigi is inside the AOE (Area of Effect) of this actor, the camera will go up by HH pixels, the camera will scroll down back once Mario/Luigi leaves the horizontal boundary specified by the value L.
Data files: none
Sprite fields:
Activate the sprite from: list at nybble 4: 0=Below,1=Above
Length: value at nybble 9. From 0 to 15. Sprite position is always the leftmost tile.
Height: value at nybble 10-11. From 0 to 255. If Height is set for example at 60, Mario will have to jump 60 pixels above the sprite's AOE for said effect to take place.