View changes for revision:
By Helios on 12-31-17, 07:27 am |
Category 'Camera controllers', known |
(Discovered that it does something: Hiccup)
(Sprite data/purpose: Sharks)
If Mario/Luigi is inside the AOE (Area of Effect) of this actor, the camera will go up by HH pixels, the camera will scroll down back once Mario/Luigi leaves the horizontal boundary specified by the value L. |
Data files: none |
Sprite fields: • Activate the sprite from: list at nybble 4: 0=Below,1=Above • Length: value at nybble 9. From 0 to 15. Sprite position is always the leftmost tile. • Height: value at nybble 10-11. From 0 to 255. If Height is set for example at 60, Mario will have to jump 60 pixels above the sprite's AOE for said effect to take place. |
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By Hiccup on 04-17-18, 10:26 am |
Category 'Camera controllers', known, fully documented |
(Discovered that it does something: Hiccup)
(Sprite data/purpose: Sharks)
If Mario/Luigi is inside the AOE (Area of Effect) of this actor, the camera will go up by HH pixels, the camera will scroll down back once Mario/Luigi leaves the horizontal boundary specified by the value L. |
Data files: none |
Sprite fields: • Activate the sprite from: list at nybble 4: 0=Below,1=Above • Length: value at nybble 9. From 0 to 15. Sprite position is always the leftmost tile. • Height: value at nybble 10-11. From 0 to 255. If Height is set for example at 60, Mario will have to jump 60 pixels above the sprite's AOE for said effect to take place. |
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