View changes for revision:                                                                  
Scroll up the camera (Unused? Actor 271) (100, rev. 15)
By  Hiccup on 03-24-15, 04:17 pm
Category 'Camera controllers', known
Spritedata/purpose found by Sharks.
Data files: none
Sprite fields: none
Scroll up the camera (Unused? Actor 271) (100, rev. 16)
By  Hiccup on 03-24-15, 04:26 pm
Category 'Camera controllers', known
[Spritedata/purpose found by Sharks.]
If Mario/Luigi is inside the AOE (Area of Effect) of sprite 100, the camera will go up by HH pixels, camera will scroll down back once Mario/Luigi leaves the horizontal boundary specified by the value L.
Data files: none
Sprite fields:
Activate the sprite from: list at nybble 4: 0=below,1=above
Length: value at nybble 9. From 0 to 15. Sprite position is always the leftmost tile.
Height: value at nybble 10-11. From 0 to 255. If Height is set for example at 60, Mario will have to jump 60 pixels above the sprite's AOE for said effect to take place.