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Posted on 10-10-11, 02:44 am
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![]() Karma: 3326 Posts: 170/2026 Since: 06-28-11 |
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Posted on 10-10-11, 04:11 am
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![]() Karma: 4021 Posts: 786/2722 Since: 06-26-11 |
You could increase the entrance Number to 50
See a lots of creative DS Hacking here![]() ![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 10-10-11, 02:17 pm
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Karma: 3772 Posts: 482/2112 Since: 06-28-11 |
Posted by ray You could increase the entrance Number to 50 ![]() ![]() Exaxtly that worked for me some time ago, too. ![]() Probably because of the area overflow? ![]() ![]() |
luckwii |
Posted on 10-10-11, 02:22 pm
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![]() Karma: 379 Posts: 331/464 Since: 06-29-11 |
I don't know why the midway entrance can be set in all 3 areas. This may be an editor bug...I don't know. But I always make my midway entrances the highest entrance number. That way there is no conflict with similar entrance numbers in each area of the level.
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Posted on 10-10-11, 02:46 pm (rev. 2)
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Karma: 3772 Posts: 484/2112 Since: 06-28-11 |
Posted by luckwii I don't know why the midway entrance can be set in all 3 areas. This may be an editor bug...I don't know. But I always make my midway entrances the highest entrance number. That way there is no conflict with similar entrance numbers in each area of the level. Thats also a nice thing. I never came to that idea. ![]() EDIT: But heres the Problem: Entrances are intependent, if they are in different areas. The same with paths, zones and views. ![]() So it probably wont do anything. ![]() ![]() ![]() |
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Posted on 10-10-11, 04:27 pm
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![]() Karma: 4021 Posts: 788/2722 Since: 06-26-11 |
Thats wrong. If you use progress path ID 1 in the first area, and use then a ID 0 in the second area, the path wont work correctly. You have to increase the number for each area/view
See a lots of creative DS Hacking here![]() ![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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