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Sherry_ |
Posted on 03-19-16, 12:15 pm (rev. 4 by ImageBot on 11-21-16, 03:19 am)
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Karma: 1430 Posts: 72/355 Since: 05-26-15 |
I have decided to make this thread, because I have seen that a lot of people don't know whether to do to change the background of the inferior screen.
This tutorial, doesn't serve only besides to point out the position of the files to modify. 1. You choose your background. Not too much great (max 64 pixels) and that it have few colors (max 16 colours). 64 Pixel are enough, because the background uses the same principle of the Map16 of the tilesets. For example this: 2. We now go to the ROM file browser tab. Then we go to Root, and finally on uiStudio. It will appear us one screened as this: 3. We open the palette. Then click on Add All. 4. We open the image. Click on View in 4bpp format. 5. Import your image over the background in the proper palette. You can also replace the empty spaces. (Sorry, but I will jump the tutorial of the importation.) 6. Click on Save or Save All. Close it. (not editor!) 7. Now, under the file of the palette, there are other 6 files. In these files they are shown as they are in-game, and it is possible to modify them. -game_in_d: it shows some things, like: -The next 3 show the white background, of the blue bricks and of the coins stars (not in order). -The last two show the retro background. 8. Open one of these files. (decompress it before!) Edit it and then save it. You close and you compress it. With this method, you can also modify other things, for example: - The background of the inferior screen in the map of the world - this: -the bar of advancement (as I have done in my hack) - and also other things. Before opening a file nsc, you must open the respective image and palette. |
KingYoshi |
Posted on 04-06-16, 06:25 pm
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Fire Brother
Eugene Karma: 3646 Posts: 712/1120 Since: 11-29-11 |
In step 7, you forgot to mention you must decompress the *.nsc file before opening!
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Sherry_ |
Posted on 04-06-16, 06:27 pm
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Karma: 1430 Posts: 120/355 Since: 05-26-15 |
It is writed in step 8...
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KingYoshi |
Posted on 04-06-16, 07:08 pm
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Fire Brother
Eugene Karma: 3646 Posts: 713/1120 Since: 11-29-11 |
Nevermind
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Thierry |
Posted on 04-06-16, 07:26 pm
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この記号は… 解読できないよ…
Karma: 6043 Posts: 1809/2726 Since: 01-17-13 |
lol.
Also, Posted by Hypernova99 8. You open one of these files. (decompress him/it before!) It. Definitely it. |
KingYoshi |
Posted on 04-06-16, 07:32 pm
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Fire Brother
Eugene Karma: 3646 Posts: 714/1120 Since: 11-29-11 |
Posted by Thierry lol. Also, Posted by Hypernova99 8. You open one of these files. (decompress him/it before!) It. Definitely it. Yep. The "Grammatical gender" rules aren't that difficult for English. You only use him or her when you're talking about males or females. (Unlike German or Dutch ) |
Sherry_ |
Posted on 04-06-16, 07:48 pm
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Karma: 1430 Posts: 121/355 Since: 05-26-15 |
Fixed. It was only a distraction ...
In Italian traslated "it" has the same function as English |
MoonlightCapital |
Posted on 04-07-16, 12:17 pm
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Not a hacker
Karma: 188 Posts: 4/153 Since: 04-05-16 |
Posted by Hypernova99 Fixed. It was only a distraction ... In Italian traslated "it" has the same function as English No... Are you italian? _________________________ Discord server |
KingYoshi |
Posted on 04-17-16, 04:46 pm (rev. 1 by KingYoshi on 04-17-16, 05:57 pm)
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Fire Brother
Eugene Karma: 3646 Posts: 729/1120 Since: 11-29-11 |
When I decompressed and opened the corresponding *.nsc file, I actually expected to see the Map16. However, there was nothing. EDIT: Nvm, there is no corresponding *.nsc file. |
Sherry_ |
Posted on 04-17-16, 05:52 pm (rev. 1 by Sherry_ on 04-17-16, 05:54 pm)
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Karma: 1430 Posts: 159/355 Since: 05-26-15 |
Well. I don't know if this trick works with the background (but there is the BG viewer already in the editor). And the "tikei" ncg and ncl files haven t a *nsc file (tikei are tileset image and palette).
EDIT: it is possible to modify map16 of the BG of the Main Menu. So it is useless to open a *nsc file of a BG, there is already the editor which can dk that. |
KingYoshi |
Posted on 04-17-16, 06:01 pm
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Fire Brother
Eugene Karma: 3646 Posts: 730/1120 Since: 11-29-11 |
If I try to open a background by using this trick, I don't see anything.
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Sherry_ |
Posted on 04-17-16, 06:04 pm
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Karma: 1430 Posts: 160/355 Since: 05-26-15 |
Have you tried to compress instead of decompress? Maybe the background use in another method the *nsc file. But why you open the BG with this? You can open it with the map16 in Background section.
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KingYoshi |
Posted on 04-17-16, 06:09 pm (rev. 1 by KingYoshi on 04-17-16, 06:13 pm)
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Fire Brother
Eugene Karma: 3646 Posts: 731/1120 Since: 11-29-11 |
Posted by Hypernova99 Have you tried to compress instead of decompress? Maybe the background use in another method the *nsc file. But why you open the BG with this? You can open it with the map16 in Background section. I know I can also open them with the BG Viewer, but I'm just wondering if that Map16 works the same. I'm trying to find out how the game works. EDIT: Compressing also didn't work. |
Sherry_ |
Posted on 04-17-16, 06:48 pm
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Karma: 1430 Posts: 161/355 Since: 05-26-15 |
Without compressing and decompressing? (I think that thi however doesn t work)
You have to ask who have implemented the background editor... I think ... |
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