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Posted on 03-27-16, 07:13 pm (rev. 12 by ImageBot on 11-21-16, 03:19 am)


Karma: 1430
Posts: 90/355
Since: 05-26-15
Last update: Fixed English errors. Now it is more easy to understand.

In this thread, I will give you some suggestions about how to make your hack similar to the new Mario's game make better your hack.
Suggestion:



Working Red POW Block

For have the Red POW block you are going to sacrifice the Event Block! This is really a simple trick to have a POW working block similar to that of NSMB2.

You have only to replace the graphics of the block, and use the sprites 152 and 197!

Replace the graphics like this, or it will be to bit glitched. I mean the POW block, only on the right-top side.

Leave alone the other graphics

Note: To activate it use the Tile God sprite.

32x32px Decoration avaiabile for every level

I have found a way to have a decoration 32x32px in-level, not inserted in the tileset. But you have to sacrifice the sprite Arrow Sign. If you want to have the Arrow Sign too, follow this tutorial:

Tutorial

This works like the bushes in NSMBWii, in fact they are sprite, that can have overlapped to tileset.

Download this file:

file1 (It have no extension, but don't worry.)

Then replace one of these files with it:

yajirusi_l.nsbmd / yajirusi_r.nsbmd

On base if the sprite is mirrored (I mean the Sprite Setting), the model change. So you can have 2 different decorations.

Ghost House's Door

World's Names on Bottom Screen

How to have Goombas with different colours


For now is finished

For now the suggestions / tutorial are 4.

But they are still there things that I must say.

Tutorials/Suggestion to do

  • 4th pipes (not glitched)
  • Block 2x2 destructible
  • Block 2x2 that you can be struck
  • Rainbow Level
  • How to make to good background, see this.
  • Suggestion on Worldmap
  • How to have Ghost Houses Door
  • How to put name to a World
  • Posted on 03-27-16, 07:28 pm
    この記号は… 解読できないよ…


    Karma: 6012
    Posts: 1795/2723
    Since: 01-17-13
    Seems you put effort into this tutorial..

    Seriously, I wouldn't recommand making tutorial threads before your english is understandable enough. Even when I'm really trying, I can't fully understand your post.
    Posted on 03-27-16, 07:31 pm


    Karma: 1430
    Posts: 91/355
    Since: 05-26-15
    What don't you understand?
    Posted on 03-27-16, 07:36 pm
    Fire Brother
    Eugene

    Karma: 3646
    Posts: 691/1120
    Since: 11-29-11
    I don't think Thierry means a specific part of your post, but your whole post.
    Posted on 03-27-16, 07:36 pm
    この記号は… 解読できないよ…


    Karma: 6012
    Posts: 1796/2723
    Since: 01-17-13
    I've been hacking NSMB for years so I can understand the tutorial well enough, but that doesn't make me able to understand all your sentences.

    Your English is quite sluggish right now, which quite ruins the efforts you put into your tutorial.
    Posted on 03-27-16, 07:39 pm


    Karma: 1430
    Posts: 92/355
    Since: 05-26-15
    Hmm... Ok... I'm trying to fix it.
    Posted on 03-27-16, 07:42 pm
    この記号は… 解読できないよ…


    Karma: 6012
    Posts: 1797/2723
    Since: 01-17-13
    You can't fix really just fix your English. Which is why I said you need to have a proper, stable and understandable English before to make a tutorial.

    To fix your English, the only way to to keep studiying and praticing it. You know how much time it takes.
    Posted on 03-27-16, 07:56 pm
    Fire Brother
    Eugene

    Karma: 3646
    Posts: 692/1120
    Since: 11-29-11
    Although your English isn't understanbable sometimes, I find it great that you put much effort in your tutorials.
    Posted on 03-27-16, 08:00 pm


    Karma: 1430
    Posts: 93/355
    Since: 05-26-15
    Mah... Ok. . If this thread is ENTIRELY incomprehensible, somebody can delete it...

    @KingYoshi
    Thanks... But an incomprehensible thread isn t useful...
    Posted on 03-27-16, 08:50 pm (rev. 1 by  newsuperhackboys on 03-27-16, 08:50 pm)
    Flurry
    newsuperexpandkongs

    Karma: 363
    Posts: 202/250
    Since: 06-19-13
    I disagree. Maybe a staff should fix the grammar or something.
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    Honest Quality Rippers Needed!


    Posted on 03-28-16, 02:44 pm (rev. 1 by Sherry_ on 03-28-16, 02:44 pm)


    Karma: 1430
    Posts: 95/355
    Since: 05-26-15
    I disagree. Maybe a staff should fix the grammar or something.


    I doubt of it, but is never known...

    When I can I will do a small tutorial on this thread on as how to have the doors of the ghost houses and how to insert a name to a world in the inferior screen.


    If someone wants to know if it is possible to do something, asks to me, and I will see if I am able to do it.
    Posted on 03-29-16, 02:49 pm (rev. 2 by ImageBot on 11-21-16, 03:19 am)


    Karma: 1430
    Posts: 101/355
    Since: 05-26-15
    Ghost House's Door

    I hope it is comprehensible.

    As a lot of people will know, only a tileset can load the Ghost house's Door. (tileset ID 40//Ghost House Exit)

    So, we will replace all the graphics of this tileset with Ghost House's Tileset, but WITHOUT replace this (in red):




    When you have done, import the image, save, and close the tileset editor. Now re-open tileset 40, and make your tileset. DON'T CLICK ON DELETE ALL!

    When you have done, go in Tile Behaviors, scroll the tilemap down, and click on this (in red):



    Imposes on these two tiles, the door behaviors.

    Go in Objects and create your door.

    EDIT: OTHER NOTES:

    You can edit the Ghost House's Door, if you want.

    The animation file: root/enemy/W_tobira_o.nsbmd


    DONE!

    To Do

    - 4th pipes (not glitched)
    - Block 2x2 destructible
    - Block 2x2 that you can be struck
    - Rainbow Level
    - How to make to good background
    - Suggestion on Worldmap
    - How to have Ghost Houses Door
    - How to put name to a World
    Posted on 04-09-16, 08:39 am (rev. 1 by ImageBot on 11-21-16, 03:20 am)


    Karma: 1430
    Posts: 126/355
    Since: 05-26-15
    World's Names on Bottom Screen

    The final result should be like this:



    Open your ROM in NSMBe. Go to uiStudio Folder, open these files:





    Next, you have to erase all these graphics (use the Erase function on the editor!)





    All the number (like these) from: at

    Ok. Save and close. (not the editor!)

    Then, open these files:





    Export that image. Edit and import in that image some letters, like this:



    Import that image in the editor (I have imported it on palette 8). Save e close it (not the editor!).

    Open this file: (decompress it before!)



    Edit the file and put in it the lettres, like this: (I think this step is not much comprehensible)



    When you have done, save and close it (not the editor!). Don't forget to compress it!

    HERE DONE.

    OTHER NOTES:

    For edit another world name, you have to open another file!

    To Do

    - 4th pipes (not glitched)
    - Block 2x2 destructible
    - Block 2x2 that you can be struck
    - Rainbow Level
    - How to make to good background
    - Suggestion on Worldmap
    - How to have Ghost Houses Door
    - How to put name to a World

    Posted on 04-09-16, 09:06 am
    Nipper Plant


    Karma: 2406
    Posts: 58/417
    Since: 08-17-15
    Oh!! Yeah this is AWESOME!! (Sorry for the hype) I wanted to be able to do this! (as well as edit Star Coin images..)
    Posted on 04-09-16, 11:09 am
    Not a hacker

    Karma: 188
    Posts: 12/153
    Since: 04-05-16
    You are a GENIUS!!!
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