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Hiccup |
Posted on 02-03-16, 01:54 pm (rev. 1 by Hiccup on 02-03-16, 01:54 pm)
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Birdo
Karma: 2754 Posts: 1545/2091 Since: 06-26-11 |
Does anybody know how to swap animations in .NSBCAs? I think it has been done. I want to do it so I can test out if animations are unused, and to see what unused animations look like in game.
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KingYoshi |
Posted on 02-03-16, 03:17 pm
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Fire Brother
Eugene Karma: 3646 Posts: 626/1120 Since: 11-29-11 |
I don't know how to do that, but I do know you can view all animations of all sprites using MKDSce.
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Hiccup |
Posted on 02-03-16, 04:42 pm (rev. 1 by Hiccup on 02-03-16, 04:45 pm)
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Birdo
Karma: 2754 Posts: 1548/2091 Since: 06-26-11 |
Yeah, but I specifically need to swap them.
I think Thierry did animations swapping, I'll PM him. |
Thierry |
Posted on 02-04-16, 11:56 am
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この記号は… 解読できないよ…
Karma: 6044 Posts: 1767/2727 Since: 01-17-13 |
I didn't really manage to do much. I started with swapping .NSBCAs that were 'compatible' and then hex editing bytes on the original ones.
If making a thread on here connected to both K64 and DSHack was possible, maybe we could of try to decode .NSBCAs further. |
Hiccup |
Posted on 02-04-16, 05:07 pm
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Birdo
Karma: 2754 Posts: 1549/2091 Since: 06-26-11 |
You could just make multiple threads.
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Thierry |
Posted on 02-04-16, 05:15 pm
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この記号は… 解読できないよ…
Karma: 6044 Posts: 1768/2727 Since: 01-17-13 |
And link them to eachother? And plus, I'm not so much experienced with hex editing and such, so maybe someone more fitted should.
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RicBent |
Posted on 02-04-16, 10:56 pm
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Mariomaster
Karma: 8548 Posts: 532/1681 Since: 06-09-12 |
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