RicBent |
Posted on 06-18-15, 04:59 pm (rev. 17 by RicBent on 06-22-20, 06:36 pm)
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Mariomaster
Karma: 8553 Posts: 436/1681 Since: 06-09-12 |
This tool is obsolete! Use Goombatlas instead.Because ray and Freeze don't seem to develop their worldmap editor anymore, I decided to do one: Currently it is able to edit all visible nodes and each frame of the path animations. At the moment I am working on a feature to add more frames to each path and change the mode of the animation path But best of all: The editor is open source, and I would be pleased if you would help with this project and contribute to it. Here you can download all releases since v1.3.1: GitHub Releases Visit the Git repository: NSMB WMe on Github Changelog: v1.0: Initial release, containing an editor for the visible nodes. v1.1: Added path animations reader, xml updates v1.2: Added path animations frame editor v1.3: Path animations editor 80% finished v1.3.1: W6 Animation path count fix _________________________ GitHub - Kuribo64 - YouTube |
skawo |
Posted on 06-18-15, 05:18 pm
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Karma: 19797 Posts: 172/1100 Since: 04-02-13 |
That's pretty nice. Keep up the good work.
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KingYoshi |
Posted on 06-18-15, 05:20 pm (rev. 2 by KingYoshi on 06-18-15, 05:29 pm)
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Fire Snake
Eugene Karma: 3805 Posts: 438/1156 Since: 11-29-11 |
Er... Mariomaster, I think it's really awesome you made this,
but I'm not sure if we're allowed to make a copy of an editor someone else made. |
RicBent |
Posted on 06-18-15, 05:24 pm
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Mariomaster
Karma: 8553 Posts: 437/1681 Since: 06-09-12 |
Posted by KingYoshi Er... Mariomaster, I think it's really awesome you made this, but I'm not sure if we're allowed to make a copy of an editor someone else made. Why shouldn't it be allowed to do that Particularly when the creators have disappered and the project was closed source. _________________________ GitHub - Kuribo64 - YouTube |
KingYoshi |
Posted on 06-18-15, 05:30 pm
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Fire Snake
Eugene Karma: 3805 Posts: 439/1156 Since: 11-29-11 |
Oh okay. Then keep going xD
Are you also going to make a Documentation like Ray and Freeze did? (Since their documentation wasn't in a very clear form yet.) |
RicBent |
Posted on 06-18-15, 05:34 pm (rev. 3 by RicBent on 06-18-15, 06:33 pm)
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Mariomaster
Karma: 8553 Posts: 438/1681 Since: 06-09-12 |
KingYoshi |
Posted on 06-18-15, 05:37 pm
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Fire Snake
Eugene Karma: 3805 Posts: 440/1156 Since: 11-29-11 |
It's not possible yet to edit the path of Mario, is it? Maybe you'll find a way to make that possible
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RicBent |
Posted on 06-18-15, 05:40 pm (rev. 8 by RicBent on 06-18-15, 06:34 pm)
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Mariomaster
Karma: 8553 Posts: 439/1681 Since: 06-09-12 |
Posted by KingYoshi It's not possible yet to edit the path of Mario, is it? Maybe you'll find a way to make that possible Actually it is (partly atm) Edit: Little Example This is the JAC section of move00 (1-Starting Point to 1-1) in w1_move.nsbca: 5th byte: Number of Frames 33th to 36th byte: 0x760 (You have to add the offset of the beginning of the JAC section to that (0x254) = 0x9B4) offset to animation data: There are 25 (19 in hex) times 4 bytes. These describe the X-Position of Mario on the map each frame. _________________________ GitHub - Kuribo64 - YouTube |
Thierry |
Posted on 06-18-15, 08:00 pm
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この記号は… 解読できないよ…
Karma: 6277 Posts: 1590/2780 Since: 01-17-13 |
Arisotura |
Posted on 06-18-15, 09:23 pm
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☭ coffee and cream
Karma: 10542 Posts: 1760/2780 Since: 06-26-11 |
Lunarius |
Posted on 06-19-15, 11:20 am
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I am random… very random.
Karma: 750 Posts: 664/682 Since: 01-17-12 |
Posted by StapleButter I appreciate your efforts. Finally someone who is willing to help the scene without being a 'need to be the best' douchebag. I agree. Finding someone without thinking that they are the best, and simply helping out a community is really rare. I'd like to help. I may not be much use in coding in C++, but I may be in some use in documentation. I could be in charge of organizing, and making it easier to read. |
RicBent |
Posted on 06-20-15, 10:29 am (rev. 5 by ImageBot on 11-21-16, 03:16 am)
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Mariomaster
Karma: 8553 Posts: 440/1681 Since: 06-09-12 |
So, here is my documentation for the Path Animations:
(I used an incomplete documentation fron emutalk.net) Download (odt-Format) Just noticed that the unknown data is only 4 Bytes long even it's data size is 8 I know that this all doesn't seem to be very easy, but I working hard to finish the editor for this _________________________ GitHub - Kuribo64 - YouTube |
Hiccup |
Posted on 06-20-15, 04:53 pm
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Birdo
Karma: 2789 Posts: 1390/2091 Since: 06-26-11 |
I'm pretty sure you should ask permission, or at least give credit to the people who made the documentation you worked off of.
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RicBent |
Posted on 06-20-15, 05:13 pm (rev. 2 by RicBent on 06-20-15, 05:17 pm)
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Mariomaster
Karma: 8553 Posts: 441/1681 Since: 06-09-12 |
Posted by Hiccup I'm pretty sure you should ask permission, or at least give credit to the people who made the documentation you worked off of. 1. I gave credit 2. The table is only about .nsbca in general and the most interesting part is discovered by me 3. Ask for permission to use a table?! _________________________ GitHub - Kuribo64 - YouTube |
Hiccup |
Posted on 06-20-15, 06:06 pm (rev. 3 by Hiccup on 06-21-15, 12:18 pm)
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Birdo
Karma: 2789 Posts: 1391/2091 Since: 06-26-11 |
Oops, never mind. It seems like this data is meant to be used freely. Also, it doesn't say specifically who made it.
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RicBent |
Posted on 06-21-15, 09:28 am (rev. 1 by ImageBot on 11-21-16, 03:16 am)
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Mariomaster
Karma: 8553 Posts: 442/1681 Since: 06-09-12 |
As you can see I implemented an path animation reader into the editor. I am already working on an editor for the path animations. If you would like to try this already you have to build it from the Git Repo. But There are still a few animation files that can't be read (for example W3 beacuase of the Z-Changes). _________________________ GitHub - Kuribo64 - YouTube |
KingYoshi |
Posted on 06-21-15, 10:42 am
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Fire Snake
Eugene Karma: 3805 Posts: 442/1156 Since: 11-29-11 |
I found something strange at the World 8 Map in the Worldmap Editor.
^^ Is this a bug? Or did Nintendo really place a node on that location? If it's the second one, is it possible to make a path from 7 to 14? |
RicBent |
Posted on 06-21-15, 10:53 am (rev. 5 by ImageBot on 11-21-16, 03:16 am)
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Mariomaster
Karma: 8553 Posts: 443/1681 Since: 06-09-12 |
Nope thats not a bug.
That's an unused node (There are plenty of these (for example node 15 in w8)) You can "enable" these by changeing the bahavior. Edit: Just noticed that w8 has 17 nodes, not 16. Have to update the xml... Edit 2: Didn't see your 2nd question. You have to do that via a new data path and a new path animation. The data paths aren't discovered yet. So at the moment no. _________________________ GitHub - Kuribo64 - YouTube |
KingYoshi |
Posted on 06-21-15, 11:06 am (rev. 1 by KingYoshi on 06-21-15, 12:11 pm)
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Fire Snake
Eugene Karma: 3805 Posts: 443/1156 Since: 11-29-11 |
Ah, that's interesting
EDIT: I'm not sure if anyone needs this, but I think this may could help people. At this link you can see all of the World Maps in high resolution. |
Hiccup |
Posted on 06-21-15, 12:27 pm (rev. 3 by Hiccup on 06-21-15, 01:00 pm)
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Birdo
Karma: 2789 Posts: 1392/2091 Since: 06-26-11 |
I also noticed that 8-Red Toad House appears to be missing.
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