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owthe.lat |
Posted on 10-22-13, 01:03 pm (rev. 1 by owthe.lat on 10-22-13, 01:03 pm)
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 257/473 Since: 07-27-13 |
All is in the title, how about put a system that warns you if they are too much sprites on the same area and can cause lag?
It will be usefull to prevent game for lagging. Maybe use it with the " Show DS screen option " It will become red if they are too much sprites. _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
Piranhaplant |
Posted on 10-22-13, 01:36 pm
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Fuzzy
Full mod Karma: 1183 Posts: 718/785 Since: 06-28-11 |
This isn't doable I'm afraid. Different sprites cause different amounts of lag and lag can come from sprites that aren't placed directly in the same area (water for example). You're going to have to use common sense and testing to determine where your levels lag.
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owthe.lat |
Posted on 10-22-13, 02:17 pm
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 258/473 Since: 07-27-13 |
I mean an aproximative number of sprite.
No the exact one. It can help for avoid lags. (For exemple, if they are more than erm... 10 sprites, the screen becomes red) _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
TRS |
Posted on 10-22-13, 04:20 pm
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Doesn't actually do anything.
Karma: 3022 Posts: 314/653 Since: 10-22-12 |
How big are you talking when you say "area"? And how would you determine appoximately how many sprites in said area could cause lag?
♪♫♩♬ |
owthe.lat |
Posted on 10-22-13, 04:23 pm
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 261/473 Since: 07-27-13 |
By area I mean the space of the show DS screen.
_________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
Freeze |
Posted on 10-22-13, 06:18 pm
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Karma: 3757 Posts: 1990/2112 Since: 06-28-11 |
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