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owthe.lat |
Posted on 10-20-13, 02:48 pm
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 239/473 Since: 07-27-13 |
Yep, it's a problem because, Unlike any FG effect, we can't set the speed or the mixed shift.
So we are forced to edit the sprite RAW data (that we aren't supposed to understand) It will be great to add these. _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
MeroMero |
Posted on 10-20-13, 03:01 pm
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Death by cuteness
Karma: 6564 Posts: 51/598 Since: 05-01-13 |
Maybe your sprite database is not up to date, because it works fine for me.
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owthe.lat |
Posted on 10-20-13, 03:04 pm
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 240/473 Since: 07-27-13 |
Hm yes. I have found this bug by checking this sprite on the DB
And how am I supposed to fix that? _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
MeroMero |
Posted on 10-20-13, 03:07 pm
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Death by cuteness
Karma: 6564 Posts: 52/598 Since: 05-01-13 |
There's a tab named Tools/Options; from there click Update now, once NSMBe has displayed the message "Spritedata.xml has successfully been updated" close NSMBe and restart it, problem should be solved.
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Piranhaplant |
Posted on 10-20-13, 03:08 pm
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Fuzzy
Full mod Karma: 1183 Posts: 717/785 Since: 06-28-11 |
Posted by FSPlayer There's a tab named Tools/Options; from there click Update now, once NSMBe has displayed the message "Spritedata.xml has successfully been updated" close NSMBe and restart it, problem should be solved. You need to do exactly this. But, things that are missing from the sprite database are not bugs, so don't report them here. If you know what their data is, you can add it, if you don't, then go figure it out. |
owthe.lat |
Posted on 10-20-13, 03:13 pm
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 241/473 Since: 07-27-13 |
Okay thanks, problem solved. We can close dhis thread.
_________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
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