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Stunt_LP |
Posted on 06-29-13, 08:55 am (rev. 2 by Stunt_LP on 06-29-13, 09:02 am)
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Red Cheep-cheep
Permanently Banned: Rereged Karma: 13 Posts: 16/214 Since: 03-04-13 |
I have really much questions
Here my 2 questions: If I make progress paths in my levels they doesn't work. It is like this: http://www.abload.de/img/progresspathbugthz3s.png The Mario head is blinking. The second question is: If a vine comes out of a block it destroyes blocks: http://www.abload.de/img/vinebughyy02.png Look at the mushroom. I searched for tuts, but I didn't found anything. _________________________ Thanks ~~~Stunt_LP~~~ ASM Hack we're making in the moment: - Info Block from SMW It will be shared with the community |
KingYoshi |
Posted on 06-29-13, 09:35 am
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Fire Brother
Eugene Karma: 3646 Posts: 117/1120 Since: 11-29-11 |
Hmmm.... I had that first problem to in the past...
But I had that only in a older version of the editor, if I changed the view. So I can't help you with that one. For that second problem there isn't a solution I think. |
Dirbaio |
Posted on 06-29-13, 09:59 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3473/4457 Since: 06-08-11 |
You have to make one progress path per view. The IDs should be 1, 2, etc. Then in the view settings assign the ID of the progress path to the view.
Also keep in mind that IDs are shared across all areas of a level. |
Stunt_LP |
Posted on 06-29-13, 10:13 am
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Red Cheep-cheep
Permanently Banned: Rereged Karma: 13 Posts: 17/214 Since: 03-04-13 |
It doesn't work.
_________________________ Thanks ~~~Stunt_LP~~~ ASM Hack we're making in the moment: - Info Block from SMW It will be shared with the community |
Dirbaio |
Posted on 06-29-13, 10:20 am (rev. 1 by Dirbaio on 06-29-13, 10:23 am)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3474/4457 Since: 06-08-11 |
Then you're doing something wrong.
Remember that you can't use ID 0. And remember to delete progress paths with the same ID from other areas. EDIT: and the thing about the vine can't be fixed. Vines are tiles (the ones from tileset 0) and mushrooms are tiles too. And you can't have two tiles in the same position. So the vine replaces the mushroom. The solution is: don't place vines under mushrooms. |
Stunt_LP |
Posted on 06-29-13, 11:05 am
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Red Cheep-cheep
Permanently Banned: Rereged Karma: 13 Posts: 18/214 Since: 03-04-13 |
Thanks. Now the progress paths works.
But why does wood blocks(object 13) and stone blocks(object 15) not be destroyed? _________________________ Thanks ~~~Stunt_LP~~~ ASM Hack we're making in the moment: - Info Block from SMW It will be shared with the community |
MarioFanatic64 |
Posted on 06-29-13, 11:08 am
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Roy Koopa
The guy who does things. Karma: 12704 Posts: 874/2796 Since: 07-01-11 |
They are solid. The Vine will stop when it collides with a solid object.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Stunt_LP |
Posted on 06-29-13, 11:18 am
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Red Cheep-cheep
Permanently Banned: Rereged Karma: 13 Posts: 19/214 Since: 03-04-13 |
Posted by MARIOFANATIC64 They are solid. The Vine will stop when it collides with a solid object. Oh. Ok. Can I make that mushrooms are solid too? _________________________ Thanks ~~~Stunt_LP~~~ ASM Hack we're making in the moment: - Info Block from SMW It will be shared with the community |
MarioFanatic64 |
Posted on 06-29-13, 12:24 pm
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Roy Koopa
The guy who does things. Karma: 12704 Posts: 875/2796 Since: 07-01-11 |
Yes you can. Edit the tileset with the Mushrooms, and set their Tile Behaviour to Solid. The Mushroom's ends won't be solid though, as their slopes work differently to normal slopes.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Stunt_LP |
Posted on 06-29-13, 12:29 pm
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Red Cheep-cheep
Permanently Banned: Rereged Karma: 13 Posts: 20/214 Since: 03-04-13 |
Ok. Thanks.
_________________________ Thanks ~~~Stunt_LP~~~ ASM Hack we're making in the moment: - Info Block from SMW It will be shared with the community |
Dirbaio |
Posted on 06-29-13, 12:42 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3475/4457 Since: 06-08-11 |
No no no no nooooo!
Don't make the mushrooms solid! It's a crap solution! People are used to the mushrooms not being solid. If you make them solid, players won't expect it and will get frustrated when playing your level... |
snake block |
Posted on 06-29-13, 02:27 pm
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a
Karma: 1589 Posts: 15/1290 Since: 02-12-13 |
Sorry, there is no fix for the vine bug since the ? block generates a vine which is a tile, the vine is climbable AND not solid, so non-solid objects won't stop the vine and the vine will simply overlap the other tile(s), causing it to eat through those tiles. This happened with my tile coins too but when i used the sprite coins it worked and it was back normal, and Dirbaio's right, Even if you make it solid, the vine would simply stop at the bottom and won't grow further.
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Stunt_LP |
Posted on 06-29-13, 05:03 pm
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Red Cheep-cheep
Permanently Banned: Rereged Karma: 13 Posts: 21/214 Since: 03-04-13 |
Ok. Now I'll put the vine next to the mushroom.
_________________________ Thanks ~~~Stunt_LP~~~ ASM Hack we're making in the moment: - Info Block from SMW It will be shared with the community |
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