ray |
Posted on 07-12-12, 08:18 am
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Roy Koopa
Karma: 4011 Posts: 1736/2722 Since: 06-26-11 |
Thanks I tried to make the curves better, but still not perfect
See a lots of creative DS Hacking hereActually I'm using Sketchup Pro, Maya 7+Nitro Plugin, g3dcvtr and MKDS Course Modifier Take a look at this: http://imgbox.com/aayQBLAb _________________________ If you want to support me, you might check out my Patreon Page : ) |
gridatttack |
Posted on 07-12-12, 09:27 am (rev. 1 by gridatttack on 07-12-12, 09:28 am)
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Birdo
Karma: 3305 Posts: 276/2024 Since: 06-28-11 |
Posted by ray Thanks I tried to make the curves better, but still not perfect Actually I'm using Sketchup Pro, Maya 7+Nitro Plugin, g3dcvtr and MKDS Course Modifier Take a look at this: http://imgbox.com/aayQBLAb Thanks ray!~ Ill give it a try~ Cant wait to get some tracks in mkds (& BTW, does the textures has some kind of limit? like filesize, quality, etc) _________________________ |
ray |
Posted on 07-12-12, 09:30 am
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Roy Koopa
Karma: 4011 Posts: 1738/2722 Since: 06-26-11 |
filesize: One texture shouldnt be over 10 KB. As usualy I have Textures with 1,5 KB size Otherwise there are no limits.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
gridatttack |
Posted on 07-12-12, 09:33 am
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Birdo
Karma: 3305 Posts: 277/2024 Since: 06-28-11 |
Posted by ray filesize: One texture shouldnt be over 10 KB. As usualy I have Textures with 1,5 KB size Otherwise there are no limits. 10kb only??? I think I can get around that. Do you know some kind of way to reduce filesize? I dont know how (or it is by reducing the size?) _________________________ |
ray |
Posted on 07-12-12, 09:40 am
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Roy Koopa
Karma: 4011 Posts: 1739/2722 Since: 06-26-11 |
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : ) |
gridatttack |
Posted on 07-12-12, 10:07 am (rev. 1 by gridatttack on 07-12-12, 10:10 am)
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Birdo
Karma: 3305 Posts: 278/2024 Since: 06-28-11 |
ray |
Posted on 07-12-12, 10:15 am
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Roy Koopa
Karma: 4011 Posts: 1740/2722 Since: 06-26-11 |
No problem
See a lots of creative DS Hacking hereBut actually, if you finished the model and you make the CPU's and so on, its getting HARD. Take a look at this. _________________________ If you want to support me, you might check out my Patreon Page : ) |
gridatttack |
Posted on 07-12-12, 10:21 am
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Birdo
Karma: 3305 Posts: 279/2024 Since: 06-28-11 |
Posted by ray No problem But actually, if you finished the model and you make the CPU's and so on, its getting HARD. Take a look at this. Looks complicated, especially for multilayer tracks...but Ill guess we will eventually manage to get it working The contents really reminds me of how MKW is also structured (kcl & stuff)... _________________________ |
ray |
Posted on 07-12-12, 10:26 am
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Roy Koopa
Karma: 4011 Posts: 1741/2722 Since: 06-26-11 |
Yup, because its nearly the same
See a lots of creative DS Hacking hereSetting up the NKM in my Rainbow Road was a LOT OF work _________________________ If you want to support me, you might check out my Patreon Page : ) |
Gericom |
Posted on 07-12-12, 12:14 pm
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Shyguy
Karma: 160 Posts: 10/90 Since: 07-10-12 |
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ray |
Posted on 07-13-12, 10:27 pm (rev. 1 by ray on 07-13-12, 10:28 pm)
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Roy Koopa
Karma: 4011 Posts: 1746/2722 Since: 06-26-11 |
Download in Description
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 07-14-12, 09:59 pm
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Karma: 3757 Posts: 1305/2112 Since: 06-28-11 |
ray |
Posted on 07-15-12, 08:12 pm
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Roy Koopa
Karma: 4011 Posts: 1757/2722 Since: 06-26-11 |
Download in Description
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 07-16-12, 04:28 pm
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Karma: 3757 Posts: 1316/2112 Since: 06-28-11 |
Arisotura |
Posted on 07-16-12, 04:35 pm
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☭ coffee and cream
Karma: 10415 Posts: 527/2768 Since: 06-26-11 |
Nice track, but perhaps a bit short. Also there are still derp collision issues...
As for the texture glitches, that's because the DS has limited precision: texture coordinates are represented in 4:12 fixed-point format. And to make it even worse, they made it so that 1 texcoord unit = 1 pixel instead of the whole texture as it is in OpenGL. The only way around that is to divide large polygons that are glitching into smaller polygons. I had attempted a fix in SM64DSe using texture scaling, but it only works on emulators because texture scaling is done with the same shitty precision on the DS. _________________________ Kuribo64 - zrghij |
Freeze |
Posted on 07-16-12, 04:44 pm
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Karma: 3757 Posts: 1317/2112 Since: 06-28-11 |
Posted by Mega-Mario
As for the texture glitches, that's because the DS has limited precision: texture coordinates are represented in 4:12 fixed-point format. And to make it even worse, they made it so that 1 texcoord unit = 1 pixel instead of the whole texture as it is in OpenGL. I already know why the texture issues appear. It's because of the Mario Kart DS Course Modifyer's "Fix UV"-button. It is still a bit bugged, you know. And the collision issues are because I failed at modelling. I can fix this really fast. Ray already told me how to do this. |
ray |
Posted on 07-16-12, 04:55 pm
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Roy Koopa
Karma: 4011 Posts: 1767/2722 Since: 06-26-11 |
Yeah, when exporting the model, Maya gives a "UV range over" error. So Geri made a button to fix it, but its not perfect
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 07-17-12, 01:01 am
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Karma: 3757 Posts: 1320/2112 Since: 06-28-11 |
Gericom |
Posted on 07-17-12, 08:22 am (rev. 1 by Gericom on 07-17-12, 08:23 am)
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Shyguy
Karma: 160 Posts: 11/90 Since: 07-10-12 |
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Freeze |
Posted on 07-17-12, 10:33 am
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Karma: 3757 Posts: 1321/2112 Since: 06-28-11 |