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RicBent |
Posted on 06-23-16, 01:01 pm (rev. 3 by ImageBot on 11-21-16, 03:21 am)
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Mariomaster
Karma: 8548 Posts: 572/1681 Since: 06-09-12 |
Since I kinda moved to NSMB2 hacking I will release a few tilesets I made. They might be unfinished or have some other oddites, but it's kinda too bad to let them just sit unused on my drives.
So use them anywhere in your projects where you want. Credit is apprechiated. Have fun woolybeach.nmt cookieiceland.nmt _________________________ GitHub - Kuribo64 - YouTube |
MeroMero |
Posted on 06-23-16, 01:10 pm
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Death by cuteness
Karma: 6574 Posts: 425/598 Since: 05-01-13 |
Were you perhaps inspired by Freeze tileset?
The way the lines are drawn reminded me of this tileset. Nothing wrong with that, just my observation Just one thing, was your tileset originally meant for the Community Remix? |
RicBent |
Posted on 06-23-16, 01:13 pm (rev. 1 by RicBent on 06-23-16, 01:14 pm)
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Mariomaster
Karma: 8548 Posts: 573/1681 Since: 06-09-12 |
Thierry |
Posted on 06-24-16, 11:21 am
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この記号は… 解読できないよ…
Karma: 6075 Posts: 1913/2729 Since: 01-17-13 |
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RicBent |
Posted on 06-26-16, 06:31 pm (rev. 2 by ImageBot on 11-21-16, 03:21 am)
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Mariomaster
Karma: 8548 Posts: 575/1681 Since: 06-09-12 |
Here is another one:
cookieiceland.nmt With this tileset I kinda tried to keep the original look of NSMBDS by using an a bit more simplistic style. I planned this to be the main world 1 tileset of my hack some time ago. As you might notice, the broken bricks use a strange tilebehavior. Don't try to use these ones, since they require an ASM hack to work properly. _________________________ GitHub - Kuribo64 - YouTube |
Tob |
Posted on 06-26-16, 06:35 pm
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Paragoomba
Karma: 240 Posts: 51/69 Since: 02-01-14 |
Thierry |
Posted on 06-26-16, 06:36 pm
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この記号は… 解読できないよ…
Karma: 6075 Posts: 1914/2729 Since: 01-17-13 |
Those make the ice look like paper, though. :>
Overall nice. |
Hiccup |
Posted on 06-27-16, 11:05 am
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Birdo
Karma: 2754 Posts: 1631/2091 Since: 06-26-11 |
What does this ASM hack you've made do? Will you release it?
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RicBent |
Posted on 06-27-16, 01:07 pm
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Mariomaster
Karma: 8548 Posts: 576/1681 Since: 06-09-12 |
It checks if Mario groundpounds and then destroys a 2x2 area under Mario.
It is kinda strange looking without any particles appearing, so uh. Also shell Mario has a problem with this hack, since he uses the same animation state for being in shell when running and for groundpounding _________________________ GitHub - Kuribo64 - YouTube |
skawo |
Posted on 06-27-16, 01:23 pm
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Karma: 19757 Posts: 398/1100 Since: 04-02-13 |
The particle spawning function is at 02022B64 and takes R0 as particle ID to spawn and R1 as position.
Should be easy to add. |
RicBent |
Posted on 06-27-16, 03:38 pm (rev. 1 by RicBent on 06-27-16, 08:23 pm)
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Mariomaster
Karma: 8548 Posts: 577/1681 Since: 06-09-12 |
poudink |
Posted on 12-17-20, 08:35 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1181/1447 Since: 02-12-16 |
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