List of Sound Files

1. Music


BCSTM files are the music files for the game. Those can be played, exported and edited with Citric Composer.

Song Filename
Description/Info
STRM_BGM_ATHLETIC.bcstm
Athletic
STRM_BGM_ATHLETIC_FAST.bcstm
Athletic Fast
STRM_BGM_BIG_MARIO.bcstm
Mega Mario
STRM_BGM_BIG_MARIO_FAST.bcstm
Mega Mario Fast
STRM_BGM_BONUS.bcstm
Bonus
STRM_BGM_BONUS_FAST.bcstm
Bonus Fast
STRM_BGM_BONUS_SUICHU.bcstm
Bonus Underwater
STRM_BGM_BONUS_SUICHU_FAST
Bonus Underwater Fast
STRM_BGM_CHIJOU.bcstm
Overworld
STRM_BGM_CHIJOU_FAST.bcstm
Overworld Fast
STRM_BGM_CHIKA.bcstm
Underground
STRM_BGM_CHIKA_FAST.bcstm
Underground Fast
STRM_BGM_CMPLT_DEMO.bcstm
Jingle for finishing all levels in the entire game
STRM_BGM_COIN_COMMEM.bcstm
"Some coin fanfare." {Unused?}
STRM_BGM_COIN_MILLION.bcstm
Jingle for getting a million coins.
STRM_BGM_COURSE_CLEAR.bcstm
Course Clear
STRM_BGM_COURSE_CLEAR_BIG_MARIO.bcstm
Course Clear with Mega Mario
STRM_BGM_COURSE_CLEAR_ZORO.bcstm
Course Clear Rainbow
STRM_BGM_COURSE_CLEAR_ZORO_BIG_MARIO.bcstm
Course Clear Rainbow with Mega Mario
STRM_BGM_COURSE_OUT_ALL_BUBBLE.bcstm
All players in bubble
STRM_BGM_DEMO_OP_01.bcstm
First Part of Opening
STRM_BGM_DEMO_OP_02.bcstm
Second Part of Opening
STRM_BGM_DEMO_OP_03.bcstm
Third Part of Opening
STRM_BGM_DEMO_OP_04.bcstm
Fourth and Final Part of Opening
STRM_BGM_DOWN.bcstm
Lose a life
STRM_BGM_E_SHOP.bcstm
DLC eShop Music
STRM_BGM_GAMEOVER.bcstm
Game Over
STRM_BGM_ITNMN_MSG.bcstm
?
STRM_BGM_ITNMN_OIWAI_MSG.bcstm
?
STRM_BGM_KAZAN.bcstm
Volcano
STRM_BGM_KAZAN_FAST.bcstm
Volcano Fast
STRM_BGM_KAZAN_TIKA.bcstm
Volcano Underground
STRM_BGM_KAZAN_TIKA_FAST.bcstm
Volcano Underground Fast
STRM_BGM_KINOPIO_HOUSE_GREEN.bcstm
Green 1Up Toad House
STRM_BGM_KINOPIO_HOUSE_RED.bcstm
Red Item Toad House
STRM_BGM_KINOPIO_HOUSE_SPECIAL.bcstm
Yellow Gold Flower/Star Toad House
STRM_BGM_LAST_BOSS.bcstm
Bowser Phase 1
STRM_BGM_LAST_BOSS_CLEAR.bcstm
Bowser Phase 1 Clear
STRM_BGM_LAST_BOSS_FAST.bcstm
Bowser Phase 1 Fast
STRM_BGM_LAST_BOSS_HARP.bcstm
Peach's theme in Phase 1
STRM_BGM_LAST_BOSS2.bcstm
Bowser Phase 2 (Giant Bowser)
STRM_BGM_LAST_BOSS2_CLEAR.bcstm
Bowser Phase 2 Clear
STRM_BGM_LAST_BOSS2_FAST.bcstm
Bowser Phase 2 Fast
STRM_BGM_LAST_BOSS2_HARP.bcstm
Peach's theme in Phase 2
STRM_BGM_MAP_DEMO_MILLION.bcstm
Jingle for getting a million coins on the worldmap?
STRM_BGM_MENU.bcstm
Multiplayer Menu
STRM_BGM_MORI.bcstm
Jungle
STRM_BGM_MORI_FAST.bcstm
Jungle Fast
STRM_BGM_NULL.bcstm
Blank
STRM_BGM_OBAKE.bcstm
Ghosthouse
STRM_BGM_OBAKE_FAST.bcstm
Ghosthouse Fast
STRM_BGM_OIWAI_MSG.bcstm
Plays when you reach a non-million coin milestone (e.g. 500 coins)
STRM_BGM_RAINBOW.bcstm
Rainbow Level
STRM_BGM_RAINBOW_CHIJOU.bcstm
Rainbow Overworld
STRM_BGM_RAINBOW_CHIJOU_FAST.bcstm
Rainbow Overworld Fast
STRM_BGM_RAINBOW_FAST.bcstm
Rainbow Level Fast
STRM_BGM_ROAD_TO_LAST.bcstm
Before Bowser Drums
STRM_BGM_ROAD_TO_LAST_FAST.bcstm
Before Bowser Drums Fast
STRM_BGM_SABAKU.bcstm
Desert
STRM_BGM_SABAKU_FAST.bcstm
Desert Fast
STRM_BGM_SANBASHI.bcstm
Beach
STRM_BGM_SANBASHI_FAST.bcstm
Beach Fast
STRM_BGM_SELECT_W1.bcstm
World 1
STRM_BGM_SELECT_W2.bcstm
World 2
STRM_BGM_SELECT_W3.bcstm
World 3
STRM_BGM_SELECT_W4.bcstm
World 4
STRM_BGM_SELECT_W5.bcstm
World 5
STRM_BGM_SELECT_W6.bcstm
World 6
STRM_BGM_SELECT_W7.bcstm
World Mushroom
STRM_BGM_SELECT_W8.bcstm
World Flower
STRM_BGM_SELECT_W9.bcstm
World Star
STRM_BGM_SHIRO.bcstm
Castle
STRM_BGM_SHIRO_BOSS.bcstm
Castle Boss
STRM_BGM_SHIRO_BOSS_CLEAR.bcstm
Castle Boss Clear
STRM_BGM_SHIRO_BOSS_FAST.bcstm
Castle Boss Fast
STRM_BGM_SHIRO_FAST.bcstm
Castle Fast
STRM_BGM_STAFF_CREDIT.bcstm
Staff Credits
STRM_BGM_STAR.bcstm
Starman
STRM_BGM_STAR_FAST.bcstm
Starman Fast
STRM_BGM_STREET_PASS.bcstm
Coinrush Menu
STRM_BGM_STREET_PASS_DRAW.bcstm
Unused
STRM_BGM_STREET_PASS_FAIL.bcstm
Coinrush Fail
STRM_BGM_STREET_PASS_LOSE.bcstm
Unused
STRM_BGM_STREET_PASS_RESULT.bcstm
Coinrush Results
STRM_BGM_STREET_PASS_SUCCESS.bcstm
Coinrush Clear Jingle
STRM_BGM_STREET_PASS_WIN.bcstm
Coinrush Beat Mii Highscore
STRM_BGM_SWITCH.bcstm
P-Switch/!-Switch/?-Switch music
STRM_BGM_TITLE.bcstm
Titlescreen
STRM_BGM_TORIDE.bcstm
Tower
STRM_BGM_TORIDE_BOSS.bcstm
Tower Boss
STRM_BGM_TORIDE_BOSS_FAST.bcstm
Tower Boss Fast
STRM_BGM_TORIDE_FAST.bcstm
Tower Fast
STRM_BGM_TORIDEBOSS_CREAR.bcstm
Tower Boss Clear
STRM_BGM_WARP.bcstm
Cannon
STRM_BGM_WARP_FAST.bcstm
Cannon Fast
STRM_BGM_WATER.bcstm
Underwater
STRM_BGM_WATER_FAST.bcstm
Underwater Fast
STRM_BGM_YUKI.bcstm
Snow Overworld
STRM_BGM_YUKI_FAST.bcstm
Snow Overworld Fast

2. BBID


BBID (Binary Bgm Info Data) files are used to control when enemies dance to the music. The files are in the "Sound/BgmInfoData" folder. They can be edited with Koopa Harmony.

Song Filename
Description/Info
STRM_BGM_ATHLETIC.bbid
Athletic
STRM_BGM_ATHLETIC_FAST.bbid
Athletic Fast
STRM_BGM_CHIJOU.bbid
Overworld
STRM_BGM_CHIJOU_FAST.bbid
Overworld Fast
STRM_BGM_CHIKA.bbid
Underground
STRM_BGM_CHIKA_FAST.bbid
Underground Fast
STRM_BGM_KAZAN.bbid
Volcano
STRM_BGM_KAZAN_FAST.bbid
Volcano Fast
STRM_BGM_KAZAN_TIKA.bbid
Volcano Underground
STRM_BGM_KAZAN_TIKA_FAST.bbid
Volcano Underground Fast
STRM_BGM_MORI.bbid
Jungle
STRM_BGM_MORI_FAST.bbid
Jungle Fast
STRM_BGM_NULL.bbid
Blank
STRM_BGM_OBAKE.bbid
Ghosthouse
STRM_BGM_OBAKE_FAST.bbid
Ghosthouse Fast
STRM_BGM_RAINBOW.bbid
Rainbow
STRM_BGM_RAINBOW_CHIJOU.bbid
Rainbow Overworld
STRM_BGM_SABAKU.bbid
Desert
STRM_BGM_SABAKU_FAST.bbid
Desert Fast
STRM_BGM_SANBASHI.bbid
Beach
STRM_BGM_SANBASHI_FAST.bbid
Beach Fast
STRM_BGM_SHIRO.bbid
Castle
STRM_BGM_SHIRO_FAST.bbid
Castle Fast
STRM_BGM_TORIDE.bbid
Tower
STRM_BGM_TORIDE_FAST.bbid
Tower Fast
STRM_BGM_WATER.bbid
Underwater
STRM_BGM_WATER_FAST.bbid
Underwater Fast
STRM_BGM_YUKI.bbid
Snow Overworld
STRM_BGM_YUKI_FAST.bbid
Snow Overworld Fast

3. Sound Effects (WIP)

+---Sound
| +---BigRedSound.bcsar - 'BigRed' is the codename for this game.
[BCWAVs start]
| | 00000000 - Hurry Up 1 {Unknown}
| | 00000001 - Hurry Up 2 {Unknown}
| | 00000002 - *Shimmer* {Unknown}
| | 00000004 - Clunky positive sound {Unknown}
| | 00000006 - Something landing {Unknown}
| | 00000009 - *Pishh* {Unknown}
| | 0000000A - *Beep* 1 {Unknown}
| | 0000000B - Cannon of some sort firing {Unknown}
| | 0000000C - *Beep* 2 {Unknown}
| | 0000000D - *Beep* 3 {Unknown}
| | 0000000E - *Beep* 4 {Unknown}
| | 0000000F - *Beep* 5 {Unknown}
| | 00000010 - Something landing quickly {Unknown}
| | 00000011 - Liquid bubbling (Short) {Unknown}
| | 00000012 - Splash {Unknown}
| | 00000013 - Liquid moving {Unknown}
| | 00000014 - Liquid bubbling (Long) {Unknown}
| | 00000015 - Spooky wind {Unknown}
| | 00000025 - Reminds me of clown car, or propeller player 1 {Unknown}
| | 00000026 - 25 ending? {Unknown}
| | 00000027 - *Beep* 6 {Unknown}
| | 00000028 - *Tip* {Unknown}
| | 0000002A - *Tuph* {Unknown}
| | 0000002B - Object being moved (Low quality) {Unknown}
| | 0000002E - Sounds like something sliding from NSMBDS (Low quality)
| | 00000030 - *Beep* 7 {Unknown}
| | 00000031 - NSMBDS Water splash {Unknown}
| | 00000032 - NSMBDS slightly larger water splash {Unknown}
| | 00000033 - NSMBDS player bounce off player or mega goomba while mega {Unknown}
| | 00000034 - *Beep* 8 {Unknown}
| | 00000035 - Symbol {Unknown}
| | 00000038 - *Beep* 9 {Unknown}
| | 0000003A - *Beep* 10 {Unknown}
| | 0000003B - Object being moved (higher-pitched) (Low quality) {Unknown}
| | 0000003F - NSMBDS metal-against-metal {Unknown}
| | 00000040 - *Snick* {Unknown}
| | 00000041 - Wire fence being hit {Unknown}
| | 00000042 - Squeaky door being opened {Unknown}
| | 00000043 - Mario blunder {Unknown}
| | 00000044 - Electricity {Unknown}
| | 00000045 - SMB Jump {Unknown}
| | 00000046 - NSMBDS Drill Stomp {Unknown}
| | 00000047 - *Tiiiiish* {Unknown}
| | 00000048 - Motor sound {Unknown}
| | 00000049 - Large detailed splash {Unknown}
| | 0000004B - *Beep* 11 {Unknown}
| | 0000004C - Metalic *Tish-ee* (Low-pitch) (Low quality) 11 {Unknown}
| | 0000004D - *Beep* 12 (Short) {Unknown}
| | 0000004E - Motor or repetitive wind {Unknown}
| | 0000004F - *Ting* that turns into a *beep* {Unknown}
| | 00000050 - *Beep* 13 (Short) {Unknown}
| | 00000051 - Reminds me of clown car, or propeller player 2 {Unknown}
| | 00000052 - Reminds me of propeller player 1 {Unknown}
| | 00000053 - Reminds me of propeller player 1 {Unknown}
| | 00000054 - Reminds me of clown car, or propeller player 3 {Unknown}
| | 00000055 - Reminds me of clown car, or propeller player 4 {Unknown}
| | 00000056 - Reminds me of clown car, or propeller player 5 {Unknown}
| | 00000057 - Reminds me of clown car, or propeller player 6 {Unknown}
| | 00000058 - Reminds me of clown car, or propeller player 8 {Unknown}
| | 00000059 - Reminds me of clown car, or propeller player 9 {Unknown}
[skipped many, due to frustration]
| | 00000079 - Fireball pop {Unknown}
| | 0000007C - Spin jump {Unknown}
| | 00000080 - SMB Jump as Super Player {Unknown}
[skipped many, due to frustration]
| | 00000087 - Mario: "It's-a go time!"
[skipped many, due to frustration]
| | 0000008A - Mario: "Oh-ha-hoe"
[skipped many, due to frustration]
| | 000000B0 - Mario : "Help-a me!" (with in-bubble filter)
| | 000000B1 - Mario : "Hey-oo!" (with in-bubble filter)
| | 000000B2 - Mario : "Et my out of here!" (with in-bubble filter)
[skipped many, due to frustration]
| | 000000CC - Mario : "I did it!"
[skipped many, due to frustration]
| | 000000F1 - Luigi : "I'm-a back!"
[skipped many, due to frustration]
| | 00000113 - Luigi : "Help weegee!" (with in-bubble filter)
| | 00000114 - Luigi : "Hey you--!" (with in-bubble filter)
| | 00000115 - Luigi : "Help me--!" (with in-bubble filter)
[skipped many, due to frustration]
| | 0000012F - Luigi : "Luigi did it!"
[skipped many, due to frustration]
| | 00000121 - Luigi : "Phew! Made it!"
[skipped many, due to frustration]
| | 00000133 - Luigi : "Hmm. Okay!"
[skipped many, due to frustration]
| | 0000013C - Luigi : "Super Mario Bros.!"
[skipped many, due to frustration]
| | 00000174 - Crowber: *Caw*
[skipped many, due to frustration]
| | 0000017A - Ghost: *Laugh*
| | 0000017B - Ghost: *Cry*
[skipped, due to frustration]
| | 0000017D - Ghost: *Wimper*
| | 0000017E - Ghost: *Move*
[skipped many, due to frustration]
| | 0000017A - Ghost: *Laugh* (lower-pitch)
[skipped many, due to frustration]
| | 000001E2 - Renzor: *Roar*
| | 000001E3 - Renzor Floor: *Crumble*
[skipped many, due to frustration]
| | 000001E3 - Peach: "Lu-i--gi!"
[skipped many, due to frustration]
| | 000002A2 - Toad: "Oy!"
| | 000002A3 - Toad: "Agh!"
| | 000002A4 - Toad: "Wah-hoo--!"
[skipped many, due to frustration]
| | 000002B6 - Clapping
[skipped many, due to frustration]
| | 000002E4 - Mario: "C'mon Luigi!"