List of Sound Effects

Viewing revision 1 (by  RoadrunnerWMC on 03-15-17, 10:44 pm)
(revisions:  1  2  3  4  5  6  7  8  9  10 )

Contents
1. SAR_COURSE
2. SAR_MENU
3. SAR_KOOPAJR
4. SAR_VOLCANO
5. SAR_MARIO_BASE
6. SAR_VS
7. SAR_THUNDER
8. SAR_HUGE_KURIBO
9. SAR_TORNADO
10. SAR_VS_COMMON_ENEMY_01
11. SAR_OBJ_TEKKYU
12. SAR_ENEMY_BASE
13. SAR_ENEMY_01
14. SAR_ENEMY_02
15. SAR_ENEMY_03
16. SAR_ENEMY_04
17. SAR_ENEMY_05
18. SAR_ENEMY_06
19. SAR_ENEMY_GOREM
20. SAR_ENEMY_GABON
21. SAR_BOSS_PAKKUN
22. SAR_SABAKU_BOSS
23. SAR_VS_COMMON_MARIO_BASE
24. SAR_OLD_KOOPA
25. SAR_VS_PREDOWNLOAD
26. SAR_VS_COMMON_MENU
27. SAR_ENEMY_DOSSY
28. SAR_OBJ_FENCE
29. SAR_OPENING_DEMO
30. SAR_PLAYER_BASE
31. SAR_LUIGI_BASE
32. SAR_VS_COMMON_PLAYER_BASE
33. SAR_VS_COMMON_LUIGI_BASE
34. SAR_ITEM_HOUSE
35. SAR_KOOPAJR_COMMON
36. SAR_PIPE_CANNON
37. SAR_LAST_KOOPA_DOOR
38. SAR_LAST_KOOPA_DEMO
39. SAR_BOSS_COMMON
40. SAR_BOSS_CHOROPU
41. SAR_OBJ_CORK

1. SAR_COURSE

000: SE_PLY_CLIMB_ROPE 001: SE_PLY_WALK_ON_ROPE 002: SE_PLY_MONKEY_BARS 003: SE_PLY_TARZAN_ROPE 004: SE_EMY_WANWAN_BARK 005: SE_EMY_WANWAN_GACHI 006: SE_EMY_WANWAN_KUSARI 007: SE_OBJ_SWITCH_APP 008: SE_OBJ_STEP_ON_SWITCH 009: SE_OBJ_LIFT_TENBIN 010: SE_OBJ_TURN_LIFT 011: SE_OBJ_FLIPPER 012: SE_OBJ_DOOR_OPEN 013: SE_OBJ_DOOR_CLOSE 014: SE_OBJ_BDOOR_OPEN 015: SE_OBJ_BDOOR_CLOSE 016: SE_SYS_SWITCH_CT 017: SE_SYS_SWITCH_CT_LAST


2. SAR_MENU

018: SE_PLY_FOOTNOTE 019: SE_PLY_FOOTNOTE_DOKAN 020: SE_PLY_FOOTNOTE_SAND 021: SE_PLY_FOOTNOTE_SNOW 022: SE_PLY_ARRIVE_POINT 023: SE_PLY_MAP_JUMP 024: SE_PLY_DOKAN_IN_OUT 025: SE_EMY_HMBR_WALK 026: SE_EMY_MAP_KPJR_FOOT 027: SE_EMY_MAP_KPJR_JUMP 028: SE_OBJ_PTBK_MOVE 029: SE_OBJ_SHIRO_BOYON 030: SE_OBJ_STAR_COIN_BOARD 031: SE_OBJ_KINO_HOUSE_APP 032: SE_OBJ_KINO_HOUSE_DISAPP 033: SE_OBJ_NEW_ROAD 034: SE_OBJ_BRIDGE_APP 035: SE_OBJ_MAP_FLAG_HATAMEKI 036: SE_OBJ_YOUGAN_ABUKU 037: SE_OBJ_BOARD_OFF 038: SE_OBJ_BOARD_DISAPP 039: SE_VOC_MAP_P_HELP 040: SE_AMB_EARTHQUAKE 041: SE_AMB_SEA_WAVE 042: SE_AMB_SABAKU_WIND 043: SE_AMB_YOUGAN 044: SE_SYS_COURSE_IN 045: SE_SYS_COURSE_IN_L 046: SE_SYS_ZOOM_OUT 047: SE_SYS_ZOOM_IN 048: SE_SYS_WORLD_CHG 049: SE_SYS_NEW_POINT 050: SE_SYS_NEW_POINT_END 051: SE_SYS_SCROLL_COMAND


3. SAR_KOOPAJR

052: SE_EMY_KPJR_DAMAGE_V 053: SE_EMY_KPJR_CRY_V 054: SE_EMY_KPJR_UH 055: SE_EMY_KPJR_LAND 056: SE_EMY_KPJR_JITABATA 057: SE_EMY_KPJR_GUARD_ON 058: SE_EMY_KPJR_GUARDING 059: SE_EMY_KPJR_GUARD_OFF 060: SE_EMY_KPJR_DAMAGE 061: SE_EMY_KPJR_PURUPURU


4. SAR_VOLCANO

062: SE_EMY_HANABI_IGNITION 063: SE_EMY_HANABI_TAME 064: SE_OBJ_HANABI_HYU 065: SE_OBJ_HANABI_DON 066: SE_OBJ_ROCK 067: SE_AMB_ERUPT


5. SAR_MARIO_BASE

068: SE_PLY_WDOKAN_SHOT 069: SE_PLY_CANNON_SHOT 070: SE_VOC_MA_OTOTO 071: SE_VOC_MA_WOOO 072: SE_VOC_MA_CLIMB 073: SE_VOC_MA_HOH 074: SE_VOC_MA_DANGLE


6. SAR_VS

075: SE_PLY_WARP 076: SE_PLY_FB_FROM_LUIGI 077: SE_PLY_FB_FROM_MARIO 078: SE_PLY_PLAYER_FUMU 079: SE_OBJ_DOKAN_APP 080: SE_EMY_FUWA_FUMU_L 081: SE_SYS_VS_COUNT 082: SE_SYS_VS_COUNT_LAST 083: SE_SYS_VS_STAR_GET 084: SE_SYS_VS_STAR_DENIED 085: SE_SYS_VS_STAR_APP


7. SAR_THUNDER

086: SE_EMY_ELCJ_PRE_DIVE 087: SE_EMY_ELCJ_DIVE 088: SE_EMY_PIPO_BOUND 089: SE_EMY_ELCJ_APP 090: SE_EMY_ELCJ_CHARGE 091: SE_EMY_ELCJ_THROW 092: SE_EMY_ELCJ_DOWN 093: SE_AMB_THUNDER


8. SAR_HUGE_KURIBO

094: SE_EMY_KURI_CHANGE_BIG 095: SE_EMY_BIG_KURIBO_WALK 096: SE_EMY_BIG_KURIBO_DAMAGE 097: SE_EMY_BIG_KURIBO_DOWN 098: SE_EMY_BIG_KURIBO_DESITION 099: SE_EMY_BIG_KURIBO_SMOKE 100: SE_EMY_BK_FUMARE_BY_HUGE 101: SE_EMY_CHIBI_KURI_WALK


9. SAR_TORNADO

102: SE_PLY_JUMP_OUT 103: SE_AMB_TORNADO


10. SAR_VS_COMMON_ENEMY_01

104: SE_EMY_KILLER_SHOT 105: SE_EMY_BH_BOMB


11. SAR_OBJ_TEKKYU

106: SE_OBJ_TEKKYU_ROLL 107: SE_OBJ_TEKKYU_CRASH 108: SE_OBJ_BIG_ROCK_CRASH 109: SE_OBJ_BIG_ROCK_ROLL


12. SAR_ENEMY_BASE

110: SE_EMY_KURIBO_FUMU 111: SE_EMY_KAME_FUMU 112: SE_EMY_KAME_KERU 113: SE_EMY_KAME_HIT_1 114: SE_EMY_KAME_HIT_2 115: SE_EMY_KAME_HIT_3 116: SE_EMY_KAME_HIT_4 117: SE_EMY_KAME_HIT_5 118: SE_EMY_KAME_HIT_6 119: SE_EMY_KAME_HIT_7 120: SE_EMY_PAKKUN_MOUTH 121: SE_EMY_PAKKUN_MOUTH_2 122: SE_EMY_PAKKUN_DAMAGE 123: SE_EMY_PAKKUN_DOWN 124: SE_OBJ_ITEM_DISAPP


13. SAR_ENEMY_01

125: SE_EMY_JUGEM_APP 126: SE_OBJ_PAIPO


14. SAR_ENEMY_02

127: SE_EMY_WAKABA_APP


15. SAR_ENEMY_03

128: SE_PLY_BURN_DOWN 129: SE_PLY_BURN_DOWN_L 130: SE_PLY_TOUCH_BIRI 131: SE_OBJ_UKISHIMA_S 132: SE_OBJ_UKISHIMA_L 133: SE_OBJ_SNAKE_BLOCK 134: SE_OBJ_BURNER 135: SE_OBJ_BURNER_LEVEL 136: SE_EMY_KALON 137: SE_EMY_BATTAN_WALK 138: SE_EMY_BATTAN_FALLDOWN 139: SE_EMY_BATTAN_BREAK 140: SE_EMY_BUBBLE 141: SE_EMY_BUBBLE_IN 142: SE_EMY_KALON_REVIVAL 143: SE_VOC_BIRI 144: SE_VOC_BIRI_L


16. SAR_ENEMY_04

145: SE_EMY_UTSUBO 146: SE_EMY_BIG_UTSUBO 147: SE_EMY_BAKU_SUCK 148: SE_EMY_BAKU_PAKU 149: SE_EMY_UTSUBO_POUNCE 150: SE_EMY_MENBO_SHOOT 151: SE_OBJ_BOMB_FLASH 152: SE_OBJ_MENBO_BOMB 153: SE_VOC_BAKU_EATEN 154: SE_VOC_BAKU_EATEN_L 155: SE_AMB_DOKAN_AWA 156: SE_AMB_WATER_TORNADO


17. SAR_ENEMY_05

157: SE_EMY_GAMA_FUMARE 158: SE_EMY_GAMA_LAST 159: SE_EMY_GAMA_JUMP 160: SE_EMY_GASA_APPEAR 161: SE_EMY_GASA_FOOT


18. SAR_ENEMY_06

162: SE_EMY_TERESA 163: SE_EMY_KABO_HIBI 164: SE_EMY_KABO_BREAK 165: SE_EMY_BASABASA 166: SE_EMY_FO_FADE_AWAY 167: SE_EMY_FO_GLOW_UP 168: SE_EMY_FO_CHASE 169: SE_EMY_KNUCKLER 170: SE_OBJ_LIFT_GATAGATA 171: SE_OBJ_LIFT_KYUKOKA 172: SE_OBJ_LIFT_KYUJYOSHO 173: SE_OBJ_MANHOLE_LAND 174: SE_OBJ_MANHOLE_ROLLING


19. SAR_ENEMY_GOREM

175: SE_EMY_GOREM_BLOCK 176: SE_EMY_GOREM_FOOT 177: SE_EMY_GOREM_JUMP 178: SE_EMY_GOREM_APP


20. SAR_ENEMY_GABON

179: SE_EMY_YUKIDAMA_APP 180: SE_EMY_GABON_THROW 181: SE_OBJ_SNOW_FALL 182: SE_OBJ_YUKIDAMA_BREAK 183: SE_OBJ_YUKIDAMA_ROLL 184: SE_VOC_MA_BURIED_IN_SNOW 185: SE_VOC_LU_BURIED_IN_SNOW


21. SAR_BOSS_PAKKUN

186: SE_EMY_BP_UPSIDE_DOWN 187: SE_EMY_BP_BREATHE_IN 188: SE_EMY_BP_BREATHE_OUT 189: SE_EMY_BP_FLAP 190: SE_EMY_BP_SLIP 191: SE_EMY_BP_PIYO 192: SE_EMY_BP_DAMAGE 193: SE_EMY_BP_ATTACK


22. SAR_SABAKU_BOSS

194: SE_EMY_SB_PREAPP 195: SE_EMY_SB_APP 196: SE_EMY_SB_DISAPP 197: SE_EMY_SB_SHOOT 198: SE_EMY_SB_DOWN


23. SAR_VS_COMMON_MARIO_BASE

199: SE_PLY_SPIN_JUMP_M 200: SE_PLY_KABE_KICK 201: SE_PLY_KABE_KICK_1 202: SE_PLY_KABE_KICK_2 203: SE_PLY_CHANGE_BIGGEST 204: SE_VOC_MA_JUMP_03 205: SE_VOC_MA_WIN 206: SE_VOC_MA_THROW 207: SE_VOC_MA_THROW_1


24. SAR_OLD_KOOPA

208: SE_EMY_OLKP_FOOT 209: SE_EMY_HNKP_FOOT 210: SE_EMY_OLKP_JITABATA 211: SE_EMY_OLKP_FALL_DOWN 212: SE_EMY_OLKP_IN_LAVA 213: SE_EMY_HNKP_DOWN 214: SE_EMY_OLKP_APP 215: SE_EMY_OLKP_LAND 216: SE_EMY_HNKP_APP_LAND 217: SE_EMY_HNKP_LAND 218: SE_EMY_HNKP_UNITE 219: SE_EMY_OLKP_BARK 220: SE_EMY_OLKP_GOBOGOBO 221: SE_EMY_OLKP_DAMAGE 222: SE_EMY_OLKP_FUMARE 223: SE_EMY_OLKP_FIRE 224: SE_EMY_OLKP_CRY 225: SE_EMY_OLKP_CRY_FO 226: SE_OBJ_HONE_HIT_KOURA 227: SE_EMY_OLKP_FIRE_SHOT


25. SAR_VS_PREDOWNLOAD

228: SE_SYS_PREDOWNLOAD


26. SAR_VS_COMMON_MENU

229: SE_SYS_CURSOR 230: SE_SYS_WINDOW_OPEN 231: SE_SYS_WINDOW_CLOSE 232: SE_SYS_NINTENDO_LOGO 233: SE_SYS_DECIDE 234: SE_SYS_BACK 235: SE_SYS_PAUSE 236: SE_SYS_CAMERA_MOVE 237: SE_SYS_STAR_COIN_DEC 238: SE_SYS_WARNING 239: SE_SYS_SLEEP_IN 240: SE_SYS_SLEEP_OUT


27. SAR_ENEMY_DOSSY

241: SE_OBJ_DOSSY_SWIM


28. SAR_OBJ_FENCE

242: SE_PLY_WALK_METAL 243: SE_OBJ_FENCE_TURN_S 244: SE_OBJ_FENCE_TURN_L


29. SAR_OPENING_DEMO

245: SE_VOC_OPDM_YES 246: SE_VOC_OPDM_UN_01 247: SE_VOC_OPDM_UN_01_L 248: SE_VOC_OPDM_UN_02 249: SE_VOC_OPDM_UN_02_L 250: SE_VOC_OPDM_AWAWA_01 251: SE_VOC_OPDM_AWAWA_01_L 252: SE_VOC_OPDM_AWAWA_02 253: SE_VOC_OPDM_AWAWA_02_L 254: SE_VOC_OPDM_AWAWA_03 255: SE_VOC_OPDM_HOEE 256: SE_VOC_LUIGI_DECIDE 257: SE_AMB_OPDM_WARBLE 258: SE_AMB_OPDM_THUNDER 259: SE_AMB_OPDM_BABEL 260: SE_EMY_OPDM_KPJR_FOOT 261: SE_EMY_OPDM_JUGEM_APP 262: SE_PLY_OPDM_MA_FOOT 263: SE_PLY_OPDM_MA_JUMP 264: SE_PLY_OPDM_MA_BRAKE 265: SE_PLY_OPDM_MA_HIT 266: SE_VOC_OPDM_PEACH_CRY 267: SE_VOC_OPDM_PEACH_HELP 268: SE_VOC_OPDM_PEACH_OH 269: SE_OBJ_OPDM_NEW_FALL 270: SE_OBJ_OPDM_NEW_SET 271: SE_OBJ_OPDM_LOGO_FALL_L 272: SE_OBJ_OPDM_LOGO_FALL_S 273: SE_SYS_FILE_SELECTED 274: SE_SYS_FILE_COPYING 275: SE_SYS_FILE_COPY_END 276: SE_SYS_FILE_DELETING 277: SE_SYS_FILE_DELETE_END


30. SAR_PLAYER_BASE

278: SE_PLY_CANNON_READY 279: SE_PLY_CANNON_BACK_SHOT 280: SE_PLY_PUNCH 281: SE_PLY_KICK 282: SE_PLY_LAND 283: SE_PLY_SHUFFLE 284: SE_PLY_GLIDING 285: SE_PLY_GLIDING_END 286: SE_OBJ_PUFF_MUSH 287: SE_OBJ_PUFF_MUSH_2 288: SE_OBJ_PUFF_MUSH_3 289: SE_OBJ_PUFF_MUSH_4 290: SE_OBJ_PUFF_MUSH_LAST 291: SE_OBJ_GET_DRAGON_COIN 292: SE_OBJ_STORE_STAR_COIN 293: SE_OBJ_FIREBALL_DISAPP 294: SE_OBJ_BLOCK_KICK 295: SE_OBJ_GET_THUNDER 296: SE_OBJ_GOAL_HANABI 297: SE_OBJ_GET_RED_COIN 298: SE_OBJ_COIN_SUBSTANT 299: SE_OBJ_FLAG_HATAMEKI 300: SE_OBJ_TATE_KINO_DOWN 301: SE_OBJ_YOKO_KINO_EXPAND 302: SE_OBJ_YOKO_KINO_CONST 303: SE_OBJ_SISO_KINO 304: SE_OBJ_TATE_KINO_UP 305: SE_OBJ_TSUTA_APPEAR 306: SE_OBJ_BLOCK_EXTEND 307: SE_EMY_FUWA_FUMU 308: SE_EMY_DOWN_BY_PUNCH 309: SE_EMY_HAMMER 310: SE_EMY_BOOMERANG 311: SE_EMY_HONE 312: SE_VOC_MA_GET_ITEM 313: SE_VOC_MA_GET_ITEM_2 314: SE_SYS_MID_POINT 315: SE_SYS_SLOT 316: SE_SYS_CORRECT 317: SE_SYS_INCORRECT 318: SE_SYS_HURRY_UP 319: SE_SYS_GOAL_FLAG


31. SAR_LUIGI_BASE

320: SE_PLY_WDOKAN_SHOT_L 321: SE_PLY_CANNON_SHOT_L 322: SE_VOC_LU_OTOTO 323: SE_VOC_LU_WOOO 324: SE_VOC_LU_CLIMB 325: SE_VOC_LU_HOH 326: SE_VOC_LU_DANGLE


32. SAR_VS_COMMON_PLAYER_BASE

327: SE_PLY_JUMP 328: SE_PLY_JUMP_2 329: SE_PLY_JUMP_3 330: SE_PLY_JUMP_4 331: SE_PLY_SLIP 332: SE_PLY_SLIP_W 333: SE_PLY_HIP_ATTACK 334: SE_PLY_HIP_ATTACK_H 335: SE_PLY_HIP_ATTACK_M 336: SE_PLY_CLASH 337: SE_PLY_CLASH_2 338: SE_PLY_DOWN 339: SE_PLY_SWIM 340: SE_PLY_FOOTNOTE_N 341: SE_PLY_FOOTNOTE_F 342: SE_PLY_FOOTNOTE_SD 343: SE_PLY_FOOTNOTE_SN 344: SE_PLY_DRILL 345: SE_PLY_QUAT 346: SE_PLY_KOURA_QUAT 347: SE_PLY_FOOTNOTE_H 348: SE_PLY_FOOTNOTE_MW 349: SE_OBJ_TRAMPOLINE_JUMP 350: SE_OBJ_TRAMPOLINE_JUMP2 351: SE_PLY_POLE_SLIDE 352: SE_PLY_POLE_CLIMB 353: SE_PLY_ICE_SLIP 354: SE_PLY_KOURA_SLIDE 355: SE_PLY_CHANGE_BIG 356: SE_PLY_LAND_WATER 357: SE_PLY_LAND_WATER_M 358: SE_PLY_CHANGE_NORMAL 359: SE_PLY_CHANGE_MAME 360: SE_PLY_THROW_FIRE 361: SE_PLY_ROLLING 362: SE_PLY_CHANGE_SMALL 363: SE_PLY_HIT_BLOCK 364: SE_OBJ_GET_COIN 365: SE_OBJ_KOOPA_CORPSE 366: SE_OBJ_BOARD_REVERSE 367: SE_OBJ_KOURA 368: SE_OBJ_COIN_BOUND 369: SE_OBJ_DOKAN_BREAK 370: SE_PLY_JUMPDAI 371: SE_OBJ_SPRAY 372: SE_OBJ_ITEM_APPEAR 373: SE_OBJ_HUGE_KINO_APP 374: SE_OBJ_GOOD_ITEM_APPEAR 375: SE_OBJ_BLOCK_BREAK 376: SE_PLY_STAR_ATTACK 377: SE_AMB_SUII_JYOSHO 378: SE_AMB_SUII_KAKOU 379: SE_SYS_ONE_UP 380: SE_SYS_ONE_DOWN 381: SE_SYS_STOCK_ITEM 382: SE_SYS_STOCK_ITEM_USE 383: SE_SYS_RED_RING


33. SAR_VS_COMMON_LUIGI_BASE

384: SE_PLY_SPIN_JUMP_L 385: SE_PLY_KABE_KICK_L 386: SE_PLY_KABE_KICK_L_1 387: SE_PLY_KABE_KICK_L_2 388: SE_PLY_CHANGE_BIGGEST_L 389: SE_VOC_LU_JUMP_03 390: SE_VOC_LU_WIN 391: SE_VOC_LU_THROW 392: SE_VOC_LU_THROW_1


34. SAR_ITEM_HOUSE

393: SE_OBJ_STICK 394: SE_OBJ_ITEM_SLOT 395: SE_OBJ_CARD_SET 396: SE_OBJ_BLOCK_SET 397: SE_OBJ_BLOCK_SHUFFLE 398: SE_EMY_KOOPA_LAUGH 399: SE_SYS_KABE_CHG


35. SAR_KOOPAJR_COMMON

400: SE_EMY_KPJR_CHARGE_V 401: SE_EMY_KPJR_THROW_V 402: SE_EMY_KPJR_GAU 403: SE_EMY_KPJR_LAUGH 404: SE_EMY_KPJR_FOOTNOTE 405: SE_EMY_KPJR_JUMP 406: SE_VOC_JRDM_TRAIL 407: SE_VOC_JRDM_UN_02 408: SE_VOC_JRDM_UN_02_L 409: SE_VOC_JRDM_PEACH_CRY 410: SE_VOC_JRDM_PEACH_OH 411: SE_SYS_WIPE_1 412: SE_SYS_WIPE_2


36. SAR_PIPE_CANNON

413: SE_OBJ_WDOKAN_APP 414: SE_OBJ_WDOKAN_TILT_START 415: SE_OBJ_WDOKAN_TILT_END 416: SE_OBJ_WDOKAN_TURN 417: SE_PLY_KIRAAN


37. SAR_LAST_KOOPA_DOOR

418: SE_OBJ_KPDOOR_OPEN 419: SE_OBJ_KPDOOR_MOVE 420: SE_OBJ_KPDOOR_CLOSE


38. SAR_LAST_KOOPA_DEMO

421: SE_PLY_KISS 422: SE_EMY_KPJR_THROW 423: SE_OBJ_HONE_IN_TSUBO 424: SE_OBJ_TSUBO_GOTOGOTO 425: SE_OBJ_TSUBO_BREAK 426: SE_OBJ_TSUBO_EXPAND 427: SE_VOC_M_HOEE 428: SE_VOC_L_HOEE 429: SE_VOC_P_THANK_YOU


39. SAR_BOSS_COMMON

430: SE_EMY_BOSS_DAMAGE 431: SE_EMY_BOSS_FUMARE 432: SE_EMY_ELCJ_DOWN_2 433: SE_EMY_PUKU_HANE 434: SE_EMY_BOSS_HIP 435: SE_EMY_BOSS_DEATH 436: SE_OBJ_HIT_KOURA 437: SE_OBJ_KEY_APP 438: SE_OBJ_KEY_DROP


40. SAR_BOSS_CHOROPU

439: SE_EMY_CHORO_THROW 440: SE_EMY_CHORO_DOWN 441: SE_EMY_CHORO_SHOT 442: SE_EMY_CHORO_BOUSOU 443: SE_OBJ_CHORO_HOUDAI_TURN 444: SE_OBJ_CHORO_HOUDAI_GROW 445: SE_OBJ_BOMB_LAND 446: SE_AMB_CHORO_MOVE


41. SAR_OBJ_CORK

447: SE_OBJ_CORK_PUSH 448: SE_OBJ_CORK_PULL 449: SE_OBJ_CORK_PON