List of Music

Viewing revision 10 (by  KingYoshi on 02-16-14, 11:22 am)
(revisions:  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19 )

You can select the following values for Music. (In hex)
I think a table like this would be better than a list.
It's not finished, so the original list is under the table.
Regards,  KingYoshi.

[UPDATE 08/12/2013 (d-m-y): I'm still active. Today I added some new things in the table. ]


Number NSMBe Name SDAT/Hex Name
00 None no
01 Tower BGM_TRIDE.sseq
02 Starman BGM_MUTEKI.sseq
03 Mega Mario BGM_HUGE.sseq
04 End of Level (same as 'MvsL course win') BGM_COURSE_CLEAR.sseq
05 Death BGM_DOWN.sseq
06 Desert BGM_SABAKU.sseq
07 Bowser Jr. Battle BGM_KUPPAJR.sseq
08 VS Lose ?
09 Underground BGM_CHIKA.sseq
0A Bonus room BGM_MAME.sseq
0B Underwater BGM_WATER3.sseq
0C Lava BGM_KAZAN_SOTO.sseq
0D End of Game ?
0E Beach BGM_SANBASHI.sseq
0F Boss BGM_BOSS.sseq
10 Ghost House BGM_OBAKE.sseq
11 Castle BGM_SHIRO.sseq
12 Timer BGM_SWITCH.sseq
13 End of Game Fanfare ?
14 Game Over BGM_GAMEOVER.sseq
15 Final Boss BGM_FINAL_KUPPA.sseq
16 Boss Beaten BGM_BOSS_CLEAR.sseq
18 Mushrooms (Athletic) BGM_ATHLETIC.sseq
19 Toad House BGM_MINIGAME.sseq
1A Grassland BGM_CHIJOU_CONT.sseq
1F Title Screen BGM_SELECT.sseq
20 VS Menu Loop (sound like Title Screen, but another file) BGM_VS_SELECT.sseq
21 VS Win BGM_VS_WIN.sseq


00: None (In some circumstances - VS Stage Plains)
01: Tower - BGM_TRIDE.sseq
02: Starman - BGM_MUTEKI.sseq
03: Mega Mario - BGM_HUGE.sseq
04: End of Level - BGM_COURSE_CLEAR.sseq
05: Death - BGM_DOWN.sseq
06: Desert - BGM_SABAKU.sseq
07: Bowser Jr. Battle - BGM_KUPPAJR.sseq
08: VS Lose
09: Underground - BGM_CHIKA.sseq
0A: Bonus room
0B: Underwater
0C: Lava - BGM_KAZAN_SOTO.sseq
0D: End of Game
0E: Beach
0F: Boss - BGM_BOSS.sseq
10: Ghost House
11: Castle - BGM_SHIRO.sseq
12: Timer
13: End of Game Fanfare
14: Game Over
15: Final Boss
16: Boss Beaten - BGM_BOSS_CLEAR
18: Athletic - BGM_ATHLETIC
19: Toad House
1A: Grassland - BGM_CHIJOU_CONT.sseq
1B: Title Screen
1C: SMB End of Level
1D: Toad House Fanfare
1E: VS Stage Snow
1F: Title Screen
20: VS Menu Loop (same as Title Screen)
21: VS Win
22: VS Loose
50: Lava Ambient - BGM_AMB_YOUGAN
51: Wind Ambient - BGM_AMB_SABAKU
52: Water Trickle Ambient - BGM_AMB_WATER
53: Water Drop Ambient (Unused) - BGM_AMB_CHIKA
56: Howling Wind Ambient - BGM_AMB_SKY
63: Grassland (Unused) - BGM_CHIJO
64: World 1 - BGM_WORLD1.sseq
65: World 2 - BGM_WORLD2.sseq
66: World 3 - BGM_WORLD3.sseq
67: World 4 - BGM_WORLD4.sseq
68: World 5 - BGM_WORLD5.sseq
69: World 6 - BGM_WORLD6.sseq
6A: World 7 - BGM_WORLD7.sseq
6B: World 8 - BGM_WORLD8.sseq
6C: Ending
6D: Intro 1
6E: Intro 2
6F: Peach Fanfare