List of Files in Overlays and ARM9

This page documents every file that isn't in the regular file system so that they are easier to find.
TODO:
• File IDs
• more here? https://github.com/Dirbaio/NSMB-Editor/blob/master/NSMBe4/ROM.cs

NARC Internal Name
File Type
Path
Offset
Compression
Use
menu_common
NARC
arm9.bin/
0x26CE0-0x3267B
None
Multiplayer loading screen graphics + Minigame menu graphics.
message_common
NARC
arm9.bin/
0x3267C-0x3744F
None
Fonts and error messages.
-
SDAT
arm9.bin/
0x37450-0x39807
None
Multiplayer loading screen SDAT.
-
.bin (tile behavior)
overlay9/overlay9_0.bin/
0x2FDA4-0x301A3
None
Jyotyu tileset tile behaviors.
-
_ncg.bin
overlay9/overlay9_1.bin/
0x00E64-0x01453
LZ77
Boot screen Nintendo logo graphic.
-
_ncl.bin
overlay9/overlay9_1.bin/
0x01634-0x01653
None
Boot screen Nintendo logo palette.
-
_nsc.bin
overlay9/overlay9_1.bin/
0x01654-0x01843
LZ77
Boot screen Nintendo logo tilemap.
-
_ncg.bin
overlay9/overlay9_1.bin/
0x01844-0x0256B
LZ77
Boot screen copyright message graphic.
-
_ncl.bin
overlay9/overlay9_1.bin/
0x0256C-0x0258B
None
Boot screen copyright message palette.
-
_nsc.bin
overlay9/overlay9_1.bin/
0x0258C-0x02843
LZ77
Boot screen copyright message tilemap.

FILESYSTEM [menu_common]
fnt.bin
fat.bin
root
⠀└ menu
⠀⠀└ common
⠀⠀⠀├ d_2d_UI_O_2P_game_DL_boot_b_d_ncg.bin
⠀⠀⠀├ d_2d_UI_O_2P_game_DL_boot_b_d_ncl.bin
⠀⠀⠀├ d_2d_UI_O_2P_game_DL_boot_b_d_nsc.bin
⠀⠀⠀├ d_2d_UI_O_2P_game_DL_boot_o_d_ncl.bin
⠀⠀⠀├ d_2d_mgvs_bg_layer01_nsc.bin
⠀⠀⠀├ d_2d_mgvs_bg_layer13_nsc.bin
⠀⠀⠀├ d_2d_mgvs_bg_layer_message01_nsc.bin
⠀⠀⠀├ d_2d_mgvs_bg_menu_common01_nsc.bin
⠀⠀⠀├ d_2d_mgvs_bg_menu_common03_nsc.bin
⠀⠀⠀├ d_2d_mgvs_bg_menu_common_J_ncl.bin
⠀⠀⠀├ d_2d_mgvs_menu_common_J_ncl.bin
⠀⠀⠀└ USA
⠀⠀⠀⠀├ UI_O_2P_game_DL_boot_d.bncl
⠀⠀⠀⠀├ UI_O_2P_game_DL_boot_o_d_ncg.bin
⠀⠀⠀⠀├ d_2d_mgvs_bg_menu_common_ncg.bin
⠀⠀⠀⠀└ d_2d_mgvs_menu_common_nce_ncg.bin

FILESYSTEM [message_common]
fnt.bin
fat.bin
root
⠀└ message
⠀⠀└ common
⠀⠀⠀├ d_2d_mario_3Dfont_ncl.bin
⠀⠀⠀└ USA
⠀⠀⠀⠀├ d_2d_mario_3Dfont_ncg.bin
⠀⠀⠀⠀├ error.bmg
⠀⠀⠀⠀├ font_a.NFTR
⠀⠀⠀⠀├ font_b.NFTR
⠀⠀⠀⠀└ msg_data.bin