List of File Formats

Contents
1. RomFS

1. RomFS

  • SARC - "S Archive" - can be opened by Reggie! Next (NSMB2)
  • ARC - Archive
  • BCFNT - Font
  • BCTEX - "BC Textures" Can be opened by cgfx2obj (?) or the unreleased Every File Explorer
  • PARAM - "Parameters" - Only used in "Effect" folder
  • CTPK - container file for one or multiple textures
  • ICN - Icon - Can be opened in 3DSExplorer
  • MSBP - Messages
  • MSBT - Messages (?) - Can be read in hex editor.
  • BCRES - Model
  • DAT - Only appears as "upload_dust.dat" in "Net" folder
  • SHBIN - "Shader Binary" (?) - Only appears in "Shader" folder
  • BSM - Primative Renderer File - Only appears as "primitive_renderer_ctr.bsm" in "primitive_renderer" folder
  • BCSAR - Sound - SFX - Only appears as "BigRedSound.bcsar" in "Sound" folder
  • BBID - Sound - event triggers for music (enemies dance when the music hits those triggers) - Only appears as "[bcstmFileName].bbid" in the "Sound/BgmInfoData" folder
  • BCSTM - Stream - Can be played in Citric Composer