List of File Formats
1. RomFS
- SARC - "S Archive" - can be opened by Reggie! Next (NSMB2)
- ARC - Archive
- BCFNT - Font
- BCTEX - "BC Textures" Can be opened by cgfx2obj (?) or the unreleased Every File Explorer
- PARAM - "Parameters" - Only used in "Effect" folder
- CTPK - container file for one or multiple textures
- ICN - Icon - Can be opened in 3DSExplorer
- MSBP - Messages
- MSBT - Messages (?) - Can be read in hex editor.
- BCRES - Model
- DAT - Only appears as "upload_dust.dat" in "Net" folder
- SHBIN - "Shader Binary" (?) - Only appears in "Shader" folder
- BSM - Primative Renderer File - Only appears as "primitive_renderer_ctr.bsm" in "primitive_renderer" folder
- BCSAR - Sound - SFX - Only appears as "BigRedSound.bcsar" in "Sound" folder
- BBID - Sound - event triggers for music (enemies dance when the music hits those triggers) - Only appears as "[bcstmFileName].bbid" in the "Sound/BgmInfoData" folder
- BCSTM - Stream - Can be played in Citric Composer
|