Guide to EventsEvent IDs above 64 activate/deactivate in a different way, so they do not have a use other than with the Special Event IDs and making switches and other event-using actors act weirdly.1. Special Event IDsIDs in hex.
(source: Orengefox, Hiccup)
1.1. Examples1.1.1. "Explode once jumped off" blockNSMBeClip|OBJ:19:29:10:1:1:29:OBJ:19:30:10:1:1:29:SPR:19:29:197:0004100000A0:SPR:20:22:168:000101FF0210:SPR:21:22:168:000201FF0100:SPR:22:22:168:000101FF0101:SPR:23:22:167:020301000000:SPR:24:22:164:010403000000:SPR:19:30:197:0008100000A0:SPR:20:23:168:000502FF0210:SPR:21:23:168:000602FF0100:SPR:22:23:168:000502FF0101:SPR:23:23:167:060701000000:SPR:24:23:164:050807000000:ZON:304:456:160:16:1:ZON:304:472:160:16:2| By RoadrunnerWMC |