Pages: 1
Posted on 07-30-12, 01:42 pm
Goomba


Karma: 4
Posts: 8/27
Since: 07-28-12
Help plz!
Posted on 07-30-12, 01:43 pm
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 138/241
Since: 12-29-11
i think you need asm hacking to to that
Posted on 07-30-12, 03:51 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 2055/4457
Since: 06-08-11
Yeah. I don't know how is the rainbowy texture done, but I don't think it's stored anywhere as a file
Posted on 08-14-12, 08:44 am
☭ coffee and cream


Karma: 10415
Posts: 608/2768
Since: 06-26-11
I think the effect is hardcoded. What it seems to do is, render Mario without textures, all white. And then toon shading is used to give him rainbowy colors. The toon colors table is periodically updated to make the rainbow change.

You'll notice that emulators that don't support toon shading (ie NO$GBA's opengl renderer) will render Mario all white.
_________________________
Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 08-14-12, 02:46 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 2262/4457
Since: 06-08-11
Posted by Mega-Mario
I think the effect is hardcoded. What it seems to do is, render Mario without textures, all white. And then toon shading is used to give him rainbowy colors. The toon colors table is periodically updated to make the rainbow change.

You'll notice that emulators that don't support toon shading (ie NO$GBA's opengl renderer) will render Mario all white.


Ooh, so *that's* how it's done
Then yep, to edit it we'd need ASM hacking. Maybe it's possible to change the color table to look something other than rainbowy... (Gold mario?)
Posted on 08-14-12, 06:29 pm
Goomba


Karma: 4
Posts: 20/27
Since: 07-28-12
My idea is to make mario blue (This explain Why mario if pick a star make blue coins in my hack)
Pages: 1