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Posted on 07-07-11, 05:26 pm
Roy Koopa


Karma: 4011
Posts: 94/2722
Since: 06-26-11
When I extracted the Mario Kart DS sound data folder, and edited the SSEQ's, SBNK's...etc. and made at the end a sdat file, it has 0 bytes o0 Means: NO MUSIC. Why is this? Because the files have the file format ending? (.sbnk, .swav, .sseq, ...) If yes, how can I extract the sound data folder without the file format endings?
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Posted on 07-07-11, 06:27 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10000
Posts: 170/4457
Since: 06-08-11
Uh, what tool are you using?
Posted on 07-07-11, 07:01 pm
Roy Koopa


Karma: 4011
Posts: 95/2722
Since: 06-26-11
NDSEditor
^^
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See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-09-11, 10:47 am (rev. 2)
Roy Koopa


Karma: 4011
Posts: 111/2722
Since: 06-26-11
Problem fixed. Here's a test. I also replaced the sbnk and swar files, but the music sounds not like the original. Also the sounds of the menu and the courses seams to be linked to the sseq file.
Music Hack TEST
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
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