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ray |
Posted on 07-07-11, 05:26 pm
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Roy Koopa
Karma: 4011 Posts: 94/2722 Since: 06-26-11 |
When I extracted the Mario Kart DS sound data folder, and edited the SSEQ's, SBNK's...etc. and made at the end a sdat file, it has 0 bytes o0 Means: NO MUSIC. Why is this? Because the files have the file format ending? (.sbnk, .swav, .sseq, ...) If yes, how can I extract the sound data folder without the file format endings?
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-07-11, 06:27 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10000 Posts: 170/4457 Since: 06-08-11 |
Uh, what tool are you using?
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ray |
Posted on 07-07-11, 07:01 pm
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Roy Koopa
Karma: 4011 Posts: 95/2722 Since: 06-26-11 |
NDSEditor
See a lots of creative DS Hacking here^^ _________________________ If you want to support me, you might check out my Patreon Page : ) |
ray |
Posted on 07-09-11, 10:47 am (rev. 2)
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Roy Koopa
Karma: 4011 Posts: 111/2722 Since: 06-26-11 |
Problem fixed. Here's a test. I also replaced the sbnk and swar files, but the music sounds not like the original. Also the sounds of the menu and the courses seams to be linked to the sseq file.
See a lots of creative DS Hacking hereMusic Hack TEST _________________________ If you want to support me, you might check out my Patreon Page : ) |
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