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ENEKOwii |
Posted on 06-17-12, 07:02 pm
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Red Paratroopa
Karma: 220 Posts: 12/166 Since: 04-02-12 |
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Freeze |
Posted on 06-17-12, 07:04 pm
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Karma: 3752 Posts: 1242/2112 Since: 06-28-11 |
ENEKOwii |
Posted on 06-17-12, 07:07 pm
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Red Paratroopa
Karma: 220 Posts: 13/166 Since: 04-02-12 |
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Freeze |
Posted on 06-17-12, 07:09 pm
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Karma: 3752 Posts: 1243/2112 Since: 06-28-11 |
LeWario |
Posted on 06-17-12, 09:19 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 866/987 Since: 07-09-11 |
It is possible if you're willing to learn ASM and figure out how everything works in NSMB so you can create some code to be built and inserted into NSMB so you can add an enemy. But then you'll also have to add the Goomba graphics somewhere else which is also another big problem.
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ENEKOwii |
Posted on 06-18-12, 04:36 pm
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Red Paratroopa
Karma: 220 Posts: 14/166 Since: 04-02-12 |
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Freeze |
Posted on 06-18-12, 07:53 pm
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Karma: 3752 Posts: 1244/2112 Since: 06-28-11 |
Posted by ELMario It is possible if you're willing to learn ASM and figure out how everything works in NSMB so you can create some code to be built and inserted into NSMB so you can add an enemy. But then you'll also have to add the Goomba graphics somewhere else which is also another big problem. Theoretically, anything is possible. |
xfix |
Posted on 06-18-12, 08:35 pm
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Posted by NsmB_PrO
Theoretically, anything is possible. Well, not really. Nintendo DS is not Turing complete because it doesn't have infinite memory (actually there is no real Turing complete machine). I doubt it would be feasible to have 3D like on Wii on SNES. But, adding Shy Guy sounds easy. All you need is NSMB disassembly, ARM compiler and some skills. Easy. |
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