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Posted on 06-17-12, 07:02 pm
Red Paratroopa


Karma: 220
Posts: 12/166
Since: 04-02-12
I have a problem: I replaced the sprite of a goomba and created a shy guy but I miss the goomba.
Is a way to put the both sprites?

Help me please!!
Posted on 06-17-12, 07:04 pm


Karma: 3752
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Since: 06-28-11
No there is not.
Posted on 06-17-12, 07:07 pm
Red Paratroopa


Karma: 220
Posts: 13/166
Since: 04-02-12
Thanks anyway...
Posted on 06-17-12, 07:09 pm


Karma: 3752
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Since: 06-28-11
Yeah sorry. There is no way for now we could make this.
Posted on 06-17-12, 09:19 pm
Banned for being a complete idiot.

Karma: 529
Posts: 866/987
Since: 07-09-11
It is possible if you're willing to learn ASM and figure out how everything works in NSMB so you can create some code to be built and inserted into NSMB so you can add an enemy. But then you'll also have to add the Goomba graphics somewhere else which is also another big problem.
Posted on 06-18-12, 04:36 pm
Red Paratroopa


Karma: 220
Posts: 14/166
Since: 04-02-12
seems very difficult...
Posted on 06-18-12, 07:53 pm


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Since: 06-28-11
Posted by ELMario
It is possible if you're willing to learn ASM and figure out how everything works in NSMB so you can create some code to be built and inserted into NSMB so you can add an enemy. But then you'll also have to add the Goomba graphics somewhere else which is also another big problem.

Theoretically, anything is possible.
Posted on 06-18-12, 08:35 pm
All aboard the RandomTests train!

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Posts: 31/352
Since: 05-01-12
Posted by NsmB_PrO
Theoretically, anything is possible.

Well, not really. Nintendo DS is not Turing complete because it doesn't have infinite memory (actually there is no real Turing complete machine). I doubt it would be feasible to have 3D like on Wii on SNES.

But, adding Shy Guy sounds easy. All you need is NSMB disassembly, ARM compiler and some skills. Easy.
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